Small Sized Garden Gnome (Humanoid)/Chaotic Good
Hit Dice: 4d8 + 4d6 + 8 (55 hit points)
Initiative: +5 (+5 Dex)
Speed: 20' (20' base)
AC: 21 (+5 Dex, +5 armor, +1 size), Touch 16, Flat-footed 16
Base Attack Bonus: +8/+3
Base Grapple: +7 (+8 base, +3 Str, -4 Size)
Melee Attack: Magical Greatsword +12/+7 (+3 Str, +1 Size)
Melee Damage: Magical Greatsword 1d10+5 (Crit 19-20/x2)
Ranged Attacks: Magical Composite Longbow +13/+13/+8 (+5 Dex, +1 Size, +1 Magic, +1 Focus)
Ranged Damage: 1d6+4 (Crit 20/x3) + 1d6 acid (crystal)
Face/Reach: 5' x 5'/5'
Special Attacks: Divine Spells, Favored Enemy (Human +4, Elf +2), Improved Ranged Combat Style
Special Qualities: Alertness, Animal Companion (11th), Endurance, Racial Traits (Low Light Vision, +1 on attack rolls against kobolds and goblinoids, +4 AC bonus against Giants, +4 to Hide and Move Silently checks, +2 to Listen and Spot checks), Spell-like abilities: Bark Skin 1/day (10 minute duration), Know Direction 1/day, Pass without Trace 1/day, Speak with Animals 1/day, Tree Shape 1/day (1 hour duration), Track, Wild Empathy
Base Saves: Fort +8, Reflex +8, Will +2
Total Saves: Fort +12 (+3 Con, +1 magic), Reflex +14 (+5 Dex, +1 magic), Will +5 (+2 Wis, +1 magic)
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 6 (-1)
Skills: Climb +13 (10 ranks, +3 Str), Handle Animal +11 (10 ranks, -2 Cha, +3 focus) Hide +23 (11 ranks, +4 Dex, +4 racial, +4 Size), Jump +8 (5 ranks, +3 Str), Knowledge (nature) +15 (11 ranks, +2 Int, +2 synergy), Listen +14 (11 ranks, +1 Wis, +2 racial), Move Silently +19 (11 ranks, +4 Dex, +4 racial), Ride +9 (5 ranks, +4 Dex) Spot +14 (11 ranks, +1 Wis, +2 racial), Survival +14 (11 ranks, +1 Wis, +2 synergy)
Base Saves: Fort +8, Reflex +8, Will +2
Total Saves: Fort +12 (+3 Con, +1 magic), Reflex +14 (+5 Dex, +1 magic), Will +5 (+2 Wis, +1 magic)
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 6 (-1)
Skills: Climb +13 (10 ranks, +3 Str), Handle Animal +11 (10 ranks, -2 Cha, +3 focus) Hide +23 (11 ranks, +4 Dex, +4 racial, +4 Size), Jump +8 (5 ranks, +3 Str), Knowledge (nature) +15 (11 ranks, +2 Int, +2 synergy), Listen +14 (11 ranks, +1 Wis, +2 racial), Move Silently +19 (11 ranks, +4 Dex, +4 racial), Ride +9 (5 ranks, +4 Dex) Spot +14 (11 ranks, +1 Wis, +2 racial), Survival +14 (11 ranks, +1 Wis, +2 synergy)
Feats:
1st: Weapon Focus (Longbow)
3rd: Skill Focus (Handle Animal)
6th: Natural Bond*
Bonus Feats:
Ranger 1: Track
Ranger 2: Rapid Shot (Combat Style)
Ranger 3: Endurance
Ranger 6: Manyshot (Combat Style)
Possessions (magic items are italicized):
Melee Weapon: +1 Magical Greatsword
Ranged Weapon: +1 Magical Composite Longbow
Head:
Face:
Neck:
Back: Vanisher Cloak (Invisible self + pet for 3 rounds or until attacking, 3/day)
Torso: Vest of Resistance +1
Body: Mithralmist Chain Shirt +1
Wrist:
Hands:
Waist:
Feet: Anklets of Translocation (Teleport 10-ft as a swift action, 2/day)
Ring 1: Ring of Feather Falling
Ring 2:
Trinket 1: Lesser Crystal of Acid (+1d6 acid damage)
Trinket 2: Efficient Quiver
Trinket 3:
Trinket 4:
Ammunition:
Quiver Slot 1: Silver Arrows (30)
Quiver Slot 2: Cold Iron Arrows (30)
Spell casting
Base Caster Level: 3
Divine Spells Prepared (DC 11 + Spell level):
1st (1+1) – Hunter’s Mercy (x2) – Your next bow attack after casting this spell automatically crits.
1st: Weapon Focus (Longbow)
3rd: Skill Focus (Handle Animal)
6th: Natural Bond*
Bonus Feats:
Ranger 1: Track
Ranger 2: Rapid Shot (Combat Style)
Ranger 3: Endurance
Ranger 6: Manyshot (Combat Style)
Possessions (magic items are italicized):
Melee Weapon: +1 Magical Greatsword
Ranged Weapon: +1 Magical Composite Longbow
Head:
Face:
Neck:
Back: Vanisher Cloak (Invisible self + pet for 3 rounds or until attacking, 3/day)
Torso: Vest of Resistance +1
Body: Mithralmist Chain Shirt +1
Wrist:
Hands:
Waist:
Feet: Anklets of Translocation (Teleport 10-ft as a swift action, 2/day)
Ring 1: Ring of Feather Falling
Ring 2:
Trinket 1: Lesser Crystal of Acid (+1d6 acid damage)
Trinket 2: Efficient Quiver
Trinket 3:
Trinket 4:
Ammunition:
Quiver Slot 1: Silver Arrows (30)
Quiver Slot 2: Cold Iron Arrows (30)
Spell casting
Base Caster Level: 3
Divine Spells Prepared (DC 11 + Spell level):
1st (1+1) – Hunter’s Mercy (x2) – Your next bow attack after casting this spell automatically crits.
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Bun (Animal Companion)
Size/Type: Large Animal
Hit Dice: 8d8+32 (68 hp)
Initiative: +1
Speed: 40 ft. (8 squares), swim 30 ft.
Armor Class: 23 (-1 size, +1 Dex, +5 natural, +8 plate barding), touch 10, flat-footed 22
Base Attack/Grapple: +6/+18
Attack: Magic Claw +14 melee (1d8+9)
Full Attack: 2 Magic Claws +14 melee (1d8+9) and Magic Bite +9 melee (2d6+5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, Magic Fang (attacks count as magic)
Special Qualities: Low-light vision, scent, Link, Share Spells
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Skills: Hide -2*, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track
Equipment: Plate Barding
Full Attack: 2 Magic Claws +14 melee (1d8+9) and Magic Bite +9 melee (2d6+5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, Magic Fang (attacks count as magic)
Special Qualities: Low-light vision, scent, Link, Share Spells
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Skills: Hide -2*, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track
Equipment: Plate Barding