Medium Sized Dwarf Male (Humanoid) / Neutral
Hit Dice: 8d8 + 24 (70 HP)
Initiative : +3 (+3 Dex)
Speed: 20-ft
AC: 18 (+3 Dex +5 Armor), Flat-footed 15; Touch 13
Base Grapple: +13 (+8 Base +5 Str)
Melee Attack: Masterwork Dagger +14 (+5 Str, +1 Masterwork)
Melee Damage: Masterwork Dagger 1d4 +5 (+5 Str) (Crit 19-20/x2)
Face/Reach: 5’ X 5’ / 5’
Special Attacks: Favored Enemy +4/+2 (Human, Undead), Ranger Spells, Ranged Precision +1d8, Close Combat Shot
Special Qualities: Animal Companion, Combat Style (Archery), Darkvision 60-ft, Dwarven Bonuses (+2 to save vs. poison, +2 to save vs. spells, +1 to hit vs. orcs and goblinoids, +4 to AC vs. giants, +2 bonus to Appraise and Craft checks), Dwarven Weapon Familiarity, Stability, Stonecunning, Track, Wild Empathy
Base Saves: Fort +5, Reflex +8, Will +5
Total Saves: Fort +10 (+3 Con, +2 magic), Reflex +13 (+3 Dex, +2 magic), Will +8 (+1 Wis, +2 magic)
Strength: 20 (+5)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Skills: Handle Animal +6 (8 ranks), Hide +11 (8 ranks), Knowledge (dungeoneering) +8 (8 ranks), Knowledge (nature) +8 (8 ranks), Listen +9 (8 ranks), Move Silently +11 (8 ranks), Spot +9 (8 ranks), Survival +11 (8 ranks, 2 synergy)
Feats:
1st: Weapon Focus (Longbow)
3rd: Point Blank Shot
Languages: Common, Dwarven
Possessions (magical items are italicized): +1 Mithralmist Chain Shirt, +1 Flaming Magic Bow, Efficient Quiver, Healing Belt, Cloak of Resistance +2, Ring of Feather Falling, Fireball Arrow x3, Adventuring Sundries (100g), Masterwork Dagger, 60 arrows.
Gold and Treasure: 225g
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Class Features:
Favored Enemy (Ex)
Mystery Gourmet gains a bonus on Bluff, Listen, Sense Motive, Spot and Survival checks, and a bonus on damage against his favored enemies. He has a +4 bonus against Humans and a +2 bonus against Undead.
Wild Empathy (Ex)
Mystery Gourmet can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. He rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.
Combat Style (Ex)
Mystery Gourmet is a master of the Archery combat style.
Animal Companion (Ex)
Mystery Gourmet's companion is a Hawk named Chicken.
Ranged Precision (Ex)
Mystery Gourmet can deal an additional +1d8 damage to a target he hits with his arrows within 30-ft.
Close Combat Shot (Ex)
Mystery Gourmet does not provoke attacks of opportunity for using a bow in melee.
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Spells Prepared (DC to resist 11 + Spell level, Caster Level 2):
1st (2) - Longstrider (increase movement speed by +10-ft for 1 hour/caster level), Speak with Animals (speak to a small, woodland critter)
+1 Mithralmist Chain Shirt - 7/day creates a Fog Cloud, centered on you.
Healing Belt - +2 on Heal checks; 3 charges, heal damage per charge; 2d8/3d8/4d8 damage with a touch.
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Chicken, Mystery Gourmet's Pet
Tiny Animal
Hit Dice: 3d8 (13 hp)
Initiative: +4
Speed: 10 ft, Fly 60 ft (average)
Armor Class: 20 (+2 Size, +4 Dex, +4 Natural) Touch 16, Flat-footed 16
Base Attack: +1
Grapple: -9
Attack: Talons +8 Melee
Damage: Talons 1d4-2
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: None
Special Qualities: Low-light vision, Empathic Link (Su), Share Spells, Evasion
Saves: Fort +3, Reflex +6, Will +2
Strength: 7 (-2)
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 2 (-4)
Wisdom: 14 (+2)
Charisma: 6 (-2)
Skills: Listen +6, Spot +18
Feats: Alertness, Weapon Finesse, Weapon Focus (Talons)
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