Saturday, January 15, 2011

Sir Crayon, Ex-Mostly Holy Knight of Garamond & Goon of Ker’flab

Crayon von Heineken / Paladin of Tyranny 6 [Re-Roll: 6/Session: 1]
Medium Sized Human Male Age 30 (Humanoid) / Lawful Evil

Hit Dice: 6d10 + 6 (55HP)/79HP w tears
Initiative: –1 (-1 Dex)
Speed: 20 Ft w Armor (30 Ft Base) / 50 ft Mounted
AC: 19/21^ Melee (-1 Dex +9 Armor +1 Buckler/+3 Heavy Steel Shield^) Flat-footed; 9 Touch
Base Attack Bonus: +6/+1
Base Grapple: +10 (+6 Base +4 Str)
Melee: +1 Takopachi Stick° +12/+7 [+6 Base/+1 Base +4 Str +1 Focus +1 Magical]
Masterwork Adamantine Dagger +11/+6 [+6 Base/+1 Base +4 Str +1 Masterwork]
*Note: +1 if target is smaller than horse (Large) and on foot. +2 attack roll -2 AC when charging.
Damage: +1 Takopachi Stick° 1d8 +8 [+4 Str +1 Magic (+2 Str Two-H Bonus)+1 Acid] (Crit 20/X3) (X2 w Charging Mount)
Masterwork Adamantine Dagger 1d4 +4 [+4 Str] (Crit 19-20/X2)
Face/Reach: 5’ X 5’ / 5’ or 10’ w Takopachi Stick°
Special Attacks: Smite Good (Su) 2/Day, Cause Disease (Sp) 1/Day
Special Qualities: Aura of Evil (Ex), Detect Good (Sp), Deadly Touch (Su), Aura of Despair (Su), Rebuke Undead (Su), Spell Casting, Special Mount (Sp), Divine Health (Ex), Divine Grace (Su),

Base Saves: Fort +5, Reflex +2, Will +2

Total Saves: Fort +9 (+5 Base +1 Con +3 DGrace) Reflex +4 (+2 Base –1 Dex +3 DGrace) Will +7 (+2 Base +2 Wis +3 DGrace)

Strength: 18 (+4)
Dexterity: 8 (-1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 17 (+3)

Skills: Concentration 1 (+1 Cons), Diplomacy 8 (+3 Ranks +3 Cha +2 Sync), Handle Animal 8 (+3 Cha +5 Ranks), Heal 4 (+2 Wis +2 Item) Knowledge Religion 8 (+8 Ranks), Ride 4 (-1 Dex +3 Ranks +2 Sync), Sense Motive 10 (+2 Wis +8 Ranks)
Total Skill pts @ 6 Human Paladin : 27 (+3/pal level)

Feats:
Human: Short Haft*
1st: Weapon Focus (Lance)
3rd: Mounted Combat
6th: Ride-by Attack

*Player's Handbook 2
°Customized Item - Takupachi Stick is a Masterwork Lance (att Jason for approval)
Languages: Common

Possessions (magical items are italicized): +1 Full Plate with Least Crystal of Aquatic Action (1150+1500+250), Ring of Feather Falling (2200), Healing Belt (750), Darkwood Buckler (215), +1 Masterwork Lance with Least Crystal of Acid (2300+300+10+600), Masterwork Adamantine Dagger (300+loot+2) Sending Stone (Cromag Loan), Amulet of Tears (2300), +1 Heavy Steel Shield (loot)^
Adventuring Sundries (including matches, tobacco, rope, letters^),
Others: barrel containing Afro Apollo's body w/o head (w ale as preservatives)
Maintenance Allocation^ (50g - 50% allocation from loot)

Gold and Treasure: 148g^

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Class Features:

Spellcasting (DC12 + Spell Level)
Blackguard Spell List
1st (3)— (   )bane, (   )blade of blood*, (   )blessed aim%, (   )corrupt weapon, (   )create water, (   )curse water, (   )detect poison, (   )detect undead, (   )divine favor, (   )divine sacrifice#, (   )doom, (   )endure elements, (   )golden barding#, (   )faith healing%, (   )inflict light wounds, (   )know greatest enemy%, (   )magic weapon, (   )mark of the outcast%, (   )protection from chaos, (   )protection from good, (   )read magic, (   )resistance, (   )resurgence#, (   )strategic charge%, (   )summon undead I%, (   )traveler's mount%, (   )virtue

x2nd (0)— (   )bull's strength, (   )cure light wounds, (   )curse of ill-fortune#, (   )darkness, (   )delay poison, (   )demonhide%, (   )divine presence@, (   )eagle's splendor, (   )execration@, (   )hand of divinity%, (   )hold person, (   )increase virulence*, (   )inflict moderate wounds, (   )master cavalier@, (   )owl's wisdom, (   )resist energy, (   )summon undead II% (   )turn anathema, (   )undetectable alignment, (   )veil of concealment%, (   )wave of grief#, (   )zeal#

x3rd (0)— (   )bestow curse, (   )cure moderate wounds, (   )deeper darkness, (   )deific bastion@, (   )discern lies, (   )dispel magic, (   )greater magic weapon, (   )heal mount, (   )prayer, (   )inflict serious wounds, (   )magic circle against chaos/good, (   )mental of evil, (   )resurgence, mass#, (   )spiritual chariot%, (   )summon undead III%, (   )unholy storm%, (   )war mount@, (   )weapon of the deity%

x4th (0)— (   )aligned aura@, (   )bleed@, (   )break enchantment, (   )cure serious wounds, (   )dispel chaos, (   )dispel good, (   )dominate person, (   )implacable pursuer#, (   )inflict critical wounds, (   )phantom charge@, (   )revenance#, (   )summon undead IV%, (   )unholy sword, (   )visage of the deity, lesser#, (   )weapon of the deity#, (   )winged mount#

#Complete Divine - New Blackguard Spells
@Complete Champion - New Blackguard Spells
%Spell Compendium - New Blackguard Spells
*Player's Handbook 2 - New Blackguard Spells 
spell - banned or changes. Book of Vile Darkness, Libris Mortis banned. Summon Undead DM approval.

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Notes:
Magical Item Description:

Least Crystal of Aquatic Action
No armor check penalty on Swim.

Least Crystal of Acid^
Least: This crystal adds 1 point of energy damage of its type to the weapon's damage.

Amulet of Tears
3 charges/day, gain temporary hit points for 10minutes
1-12 hit points 2-18 hit points 3-24hit points

Ring of Feather Falling
Triggers feather falling if you fall more than 5 ft.

Healing Belt
+2 on Heal; 3 charges, heal damage with touch
1-2d8 points of damage 2-3d8 points of damage 3-4d8 points of damage
Resource: Magic Item Compendium-ORC

Deadly Touch (Su)
Damage 18 = 6 Pal Level x 3 Cha pts [DC 16 = 10 + 3 (1/2 Pal) + 3 (Cha)]
Cause Disease(Sp)
Disease        Fort. DC     Damage Infection Others
Blinding sickness     16     1d4 Str1 Ingested Spread in Tainted Water 2 or more Str damage roll additional fort save or be permanently blinded.
Cackle fever         16     1d6 Wis Inhaled High fever, Disorientation, bouts of laughter
Filth fever         12     1d3 Dex and 1d3 Con Injury Filthy surroundings and Dire Rats and Otyugh
Mindfire         12     1d4 Int Inhaled Causes stupor
Red ache         15     1d6 Str Injury Skin turns red, bloated and warm to touch.
Shakes             13     1d8 Dex Contact Twitches, tremors and fits
Slimy doom         14     1d4 Con Contact Victim turns into infectious goo from the inside out. Cause permanent ability drain.When damaged, character must succeed on another saving throw or take 1 pt of damage is permanently drained instead.
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Career Record
Episode 01: 2 Holy Knights of Garamond KIA
Episode 02: N/A
Hostile with Don Cordon
Episode 03: 1 Pirate KIA
Friendly with Paddy Brownbeard; Acquainted with Boss Cromag
Episode 04: 1 Holy Knight of Garamond KIA
Unfriendly with Maiandran Wharf Master; Acquainted with Marshall Martlett
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Aura of Evil (Ex)
The power of a paladin of tyranny's aura of evil (see the detect evil spell) is equal to his paladin of tyranny level, just as with the aura of a cleric of an evil deity.
Detect Good (Sp)
At will, a paladin of tyranny can use detect good, as the spell.
Smite Good (Su)
Once per day, a paladin of tyranny may attempt to smite good with one normal melee attack. This ability is otherwise identical to the standard paladin's ability to smite evil, including increased daily uses as the paladin of tyranny gains class levels.
Deadly Touch (Su)
Beginning at 2nd level, a paladin of tyranny can cause wounds with a successful touch attack. Each day she can deal a total number of hit points of damage equal to her paladin level x her Charisma bonus. An opponent subjected to this attack can make a Will save (DC 10 + 1/2 paladin level + paladin's Cha modifier) to halve the damage dealt.
Alternatively, a paladin of tyranny can use any or all of this power to cure damage to undead creatures, just as an inflict wounds spell does. This power otherwise functions identically to the paladin's lay on hands ability.
Aura of Despair (Su)
Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature.
Rebuke Undead (Su)
A paladin of tyranny rebukes undead rather than turning undead.
Cause Disease (Sp)
A paladin of tyranny can inflict disease with his touch (as the contagion spell) a number of times per week that a standard paladin of her level would normally be able to remove disease.
Resource: http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#paladinofTyrannyClassFeatures
Divine Health (Ex)
At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases.
Divine Grace (Su)
At 2nd level, a paladin gains a bonus equal to his charisma bonus (if any) on all saving throws.
Special Mount (Sp)
Upon reaching 5th level, a paladin gains the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil. This mount is usually a heavy warhorse (for a Medium paladin) or a warpony (for a Small paladin).
Once per day, as a full-round action, a paladin may magically call her mount from the celestial realms in which it resides. This ability is the equivalent of a spell of a level equal to one-third the paladin’s level. The mount immediately appears adjacent to the paladin and remains for 2 hours per paladin level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the paladin may release a particular mount from service.
Each time the mount is called, it appears in full health, regardless of any damage it may have taken previously. The mount also appears wearing or carrying any gear it had when it was last dismissed. Calling a mount is a conjuration (calling) effect.
Should the paladin’s mount die, it immediately disappears, leaving behind any equipment it was carrying. The paladin may not summon another mount for thirty days or until she gains a paladin level, whichever comes first, even if the mount is somehow returned from the dead. During this thirty-day period, the paladin takes a -1 penalty on attack and weapon damage rolls.
Resource: http://www.d20srd.org/srd/classes/paladin.htm
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The Paladin’s Mount
Carlsberg/Large Animal Heavy Warhorse

Hit Dice: 4d8 + 12 +2d8 (41HP)
Initiative: +1
Speed: 50 ft
Armor Class: 18 (-1 Size +1 Dex +4 Natural +4 bonus Natural Armor) 10 touch, flat-footed 17
Base Attack: +3
Grapple: +11
Attack: Hoof +6 Melee
Full Attack: 2 Hooves +6 & Melee Bite +1 Melee
Damage: Hoof 1d6+4
Bite 1d4+4
Space/Reach: 10ft./5ft.
Special Attacks: None
Special Qualities: Low-light vision, Scent, Empathic Link (Su), Improved Evasion (Ex), Share Spells, Share Saving Throws

Saves: Fort +7 Reflex +5 Will +2

Strength: 18 (+4) +1
Dexterity: 13 (+1)
Constitution: 17 (+3)
Intelligence: 2 (-4) +6 (-1)
Wisdom: 13 (+1)
Charisma: 6 (-2)

Skills: Listen +5, Spot +4

Feats: Endurance, Run
CR2

Resource: http://www.d20srd.org/srd/monsters/horse.htm#warhorseHeavy
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Class Features:
Bonus HD
Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the mount’s base attack and base save bonuses. A special mount’s base attack bonus is equal to that of a cleric of a level equal to the mount’s HD. A mount has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). The mount gains additional skill points or feats for bonus HD as normal for advancing a monster’s Hit Dice.
Natural Armor Adj.
The number on the table is an improvement to the mount’s existing natural armor bonus.
Str Adj.
Add this figure to the mount’s Strength score.
Int
The mount’s Intelligence score.
Empathic Link (Su)
The paladin has an empathic link with her mount out to a distance of up to 1 mile. The paladin cannot see through the mount’s eyes, but they can communicate empathically.
Note that even intelligent mounts see the world differently from humans, so misunderstandings are always possible.
Because of this empathic link, the paladin has the same connection to an item or place that her mount does, just as with a master and his familiar.
Improved Evasion (Ex)
When subjected to an attack that normally allows a Reflex saving throw for half damage, a mount takes no damage if it makes a successful saving throw and half damage if the saving throw fails.
Share Spells
At the paladin’s option, she may have any spell (but not any spell-like ability) she casts on herself also affect her mount.
The mount must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the mount if it moves farther than 5 feet away and will not affect the mount again even if it returns to the paladin before the duration expires. Additionally, the paladin may cast a spell with a target of "You" on her mount (as a touch range spell) instead of on herself. A paladin and her mount can share spells even if the spells normally do not affect creatures of the mount’s type (magical beast).
Share Saving Throws
For each of its saving throws, the mount uses its own base save bonus or the paladin’s, whichever is higher. The mount applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the master might have.
xImproved Speed (Ex)
The mount’s speed increases by 10 feet.
xCommand (Sp)
Once per day per two paladin levels of its master, a mount can use this ability to command other any normal animal of approximately the same kind as itself (for warhorses and warponies, this category includes donkeys, mules, and ponies), as long as the target creature has fewer Hit Dice than the mount. This ability functions like the command spell, but the mount must make a DC 21 Concentration check to succeed if it’s being ridden at the time. If the check fails, the ability does not work that time, but it still counts against the mount’s daily uses. Each target may attempt a Will save (DC 10 + ½ paladin’s level + paladin’s Cha modifier) to negate the effect.
xSpell Resistance (Ex)
A mount’s spell resistance equals its master’s paladin level + 5. To affect the mount with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the mount’s spell resistance.

^ - New Changes
x - Not Applicable

- 13/02/2011 - Level 6 Paladin of Tyranny.
Changes: BAB, Cause Disease, Items, Gold, Additional Spells - Libris Mortis (attn: Jason).
- 15/02/2011 - Level 6 Paladin of Tyranny
Changes: New items: Amulet of Tears
- 23/02/2011 - Level 6 Paladin of Tyranny
Changes in spell list. New blackguard spells from Spell compendium and Player's handbook 2. Libris Mortis removed Blade of Pain and Fear and Fangs of the Vampire King removed. Summon Undead retained. Shield; heavy steel added as loot. Lance attack rolls reduced -1. Additional information for HP added for Amulet of Tears

1 comment:

  1. Updates - Final 20110218

    Attn Jason

    Stats updated.
    Cause Disease added (table of disease details)
    Additional Blackguard spells updated from Libris Mortis - Only Summon Undead added.Blade of Pain and Fear/Fangs of the Vampire King are not added.
    Weapon renaming for approval.

    ReplyDelete