Wednesday, May 26, 2010
Kaname the Fighter
Medium Sized Human (Humanoid) / Lawful Neutral
Hit Dice: 12 + 5d10 (46HP)
Initiative: +8 (+4 Dex + +4 Improved Initiative)
Speed: 30fts
AC: 21 (+5 Armor +4 Dex +2 Items)
Base Attack Bonus: 6/1
Attacks: Masterwork Adamantine Greatsword +11 (+6 Base +3 Str +1 Masterwork +1 Focus)
Face/Reach: 5' x 5'/5'
Special Attacks: None
Special Qualities: None
Strength: 16 (+3)
Base Saves: Fort +5, Reflex +6, Will +2
Skills:
Feats:
H: Iron Will
L1: Dodge
Gold and Treasure: 40 gp
Tuesday, May 11, 2010
Palladium the Cleric
Medium Sized Half-Elf Male (Humanoid)/Neutral Good
Hit Dice: 2d8 + 3d8 + 8 + 6 (34 hp)
Initiative: -1 (-1 Dex)
Speed: 30' (30' base, 20’ in heavy armour, triple speed if running)
AC: 17 (base 10, -1 Dex, +1 natural AC, +5 armour, +2 shield)
Base Attack Bonus: +4 (+4 base)
Base Grapple: +4 (+4 base)
Attacks: Masterwork Heavy Mace +5 (+4 base, +1 masterwork)
Damage: Masterwork Heavy Mace 1d8
Face/Reach: 5' x 5'/5'
Special Qualities: Racial Traits (Immunity to magic sleep effects, +2 to saves vs. enchantment spells or effects, +1 racial bonus to Listen, Search and Spot checks, find secret doors, Low-light vision), Cast Good spells as one level higher, + 4 on all dispel checks, Turn undead 12/day, Good Aura
Base Saves: Fort +4, Reflex +2, Will +6
Total Saves: Fort +5 (+1 Con), Reflex +1 (-1 Dex), Will +10 (+4 Wis)
Strength: 10 (+0)
Dexterity: 8 (-1)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 19 (+4)
Charisma: 16 (+3)
Skills: Concentration +10 (9 ranks, 1 Con) , Knowledge (Arcana) +4 (2 ranks, 2 Int), Knowledge (Religion) +8 (6 ranks, 2 Int), Spellcraft +8 (6 ranks, 2 Int), Heal +8 (4 ranks, 4 Wis), Sense Motive +8 (4 ranks, 4 Wis), Gather Information +5 (2 ranks, 3 Cha), Spot +10 (5 ranks, 4 Wis, 1 racial), Search +7 (4 ranks, 2 Int, 1 racial)
Feats:
Possessions (magic items are italicized):
Gold and Treasure: 21 gp
Suffering Domain Spells
1 Bane: Enemies take -1 on attack rolls and saves against fear.
2 Bear's Endurance: Subject gains +4 to Con for 1 min./level.
3 Bestow Curse: Subject takes a -6 penalty to an ability score; -4 penalty on attack rolls, saves, and checks; or 50% chance of losing each action.
Good Domain Spells
1 Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2 Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
Sunday, May 9, 2010
Parrot the Rogue
Medium Sized Elf (Humanoid)/Chaotic Good
Hit Dice: 3d6 + 3d10 (37 hit points)
Initiative: +5 (+5 Dex)
Speed: 30' (30' base)
AC: 19 (+5 Dex, +4 armor)
Base Attack Bonus: +5 (+5 base)
Base Grapple: +7 (+5 base, +2 Str)
Attacks: Melee Dagger +12, or Thrown Dagger +12 (+5 Dex, +1 weapon focus, +1 masterwork)
Damage: Melee Dagger 1d4+4 (Crit 19-20, x2) (+2 Str, +3 Int, -1 silvering), Thrown Dagger 1d4+5 (Crit 19-20, x2) (+2 Str, +3 Int, +1 feat, -1 silvering)
Face/Reach: 5' x 5'/5'
Special Attacks: Insightful Strike (add Int mod to damage rolls), Sneak Attack +2d6
Special Qualities: Evasion, Grace +1, Racial Traits (Immunity to magic sleep effects, +2 to saves vs. enchantment spells or effects, +2 racial bonus to Listen, Search and Spot checks, find secret doors, Low-light vision, weapon proficiencies), Trapfinding +1, Trap Sense
Base Saves: Fort +4, Reflex +4, Will +2
Total Saves: Fort +4 (), Reflex +10 (+5 Dex, +1 Grace), Will +2 ()
Strength: 14 (+2)
Dexterity: 21 (+5)
Constitution: 10 (+0)
Intelligence: 16 (+3)
Wisdom: 10 (+0)
Charisma: 8 (-1)
Skills: Balance (Dex) +12 (5 ranks, +5 Dex, +2 synergy), Bluff (Cha) +13 (9 ranks, -1 Cha, +5 magic), Disable Device (Int) +10 (5 ranks, +3 Int, +2 tools), Disguise +14 (5 ranks, -1 Cha, +10 magic), Hide (Dex) +14 (9 ranks, +5 Dex), Jump (Str) +9 (5 ranks, +2 Str, +2 synergy), Listen (Wis) +8 (6 ranks, +2 racial), Move Silently (Dex) +14 (9 ranks, +5 Dex), Open Lock (Dex) +12 (5 ranks, +5 Dex, +2 tools), Search (Int) +14 (9 ranks, +3 Int, +2 racial), Sense Motive (Wis) +6 (6 ranks), Spot (Wis) +11 (9 ranks, +2 racial), Tumble (Dex) +12 (5 ranks, +5 Dex, +2 synergy)
Feats:
1st: Point Blank Shot
3rd: Far Shot
6th: Weapon Focus (Dagger)
Additional Feats:
Swashbuckler 1: Weapon Finesse
Possessions (magic items are italicized): Gauntlet of Infinite Blades, Mask of Lies, Anklets of Translocation, Spool of Endless Rope, Mithril Chain Shirt, Light Crossbow (20 bolts), Masterwork Thieves’ Tools, Thunderstone (20), adventuring sundries (100 g)
Gold and Treasure: 5 g
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Class Features:
Evasion – Whenever a rogue succeeds on a Reflex save against a spell or ability that allows for half damage on a successful save, the rogue instead takes no damage.
Grace – A swashbuckler gains a static bonus to Reflex saves.
Insightful Strike – A swashbuckler adds his Intelligence modifier (if positive) to all damage rolls with finesse weapons.
Sneak Attack – The rogue deals an extra amount of damage (represented in dice) when flanking an opponent, or whenever an opponent is denied his Dexterity bonus to AC.
Trapfinding – A rogue can Search for and Disable traps that have a DC of 20 or higher, and magical traps that have a DC of 25 or higher.
Trap Sense – A rogue gains a static bonus to Reflex saves and AC against attacks made by traps.
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Magic Item Descriptions:
Anklets of Translocation – Teleport 10-ft as a swift action. 2/day.
1 charge - +3 dagger (+3 to-hit, +3 damage)
3 charges - +3 dagger of Seeking (+3 to-hit, +3 damage, ignore concealment)
5 charges - +3 Bane dagger of Seeking (+3 to-hit, +3 damage, counts as +5 and inflicts additional 2d6 damage against a specific creature type, ignore concealment)
Regardless of its type, a dagger created by this item disappears after 3 rounds.
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Mask of Lies – This mask grants the wearer a +5 bonus to Bluff checks, Undetectable Alignment, and the use of the Disguise Self spell 3/day.
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Spool of Endless Rope – Contains an unlimited amount of silk rope. Up to 500-ft of rope can be utilized at a time. Combined with the Use Rope skill, silk robe adds a +2 bonus to a user’s Climb checks.
Wolfgang the Wizard
Wolfgang Abend (Dusk)/Wizard (Conjurer) 3/Master Specialist 3
Medium Sized Human (Humanoid)/Chaotic Neutral
Hit Dice: 6d4 + 12 (33 hit points)
Initiative: +3 (+3 Dex)
Speed: 30' (30' base)
AC: 14/22* (+3 Dex/+4 Mage Armor, +4 Shield, +1 deflection)
Base Attack Bonus: +2
Base Grapple: +1 (+2 base, -1 Str)
Attacks: Masterwork Dagger +3 (+2 Base, -1 Str, +1 Masterwork, +1 luck), Masterwork Light Crossbow +7 (+2 Base, +3 Dex, +1 Masterwork, +1 luck), Ranged Touch +6 (+2 Base, +3 Dex, +1 luck)
Damage: Masterwork Dagger 1d4-1 (Crit 19-20, x2) (-1 Str), Masterwork Light Crossbow 1d8 (Crit 19-20, x2), or by spell (Crit 20, x2)
Face/Reach: 5' x 5'/5'
Special Attacks: Arcane Spells, Winter’s Blast
Special Qualities: None
Base Saves: Fort +2, Reflex +2, Will +6
Total Saves: Fort +6 (+2 Con, +2 resistance), Reflex +7 (+3 Dex, +2 resistance), Will +9 (+1 Wis, +2 resistance)
Strength: 8 (-1)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 19 (+4)
Wisdom: 12 (+1)
Charisma: 10 (0)
Skills: Bluff (Cha) +4 (4 ranks), Concentration (Con) +16 (9 ranks, +2 Con, +5 Magic), Craft (calligraphy) +9 (5 ranks, +4 Int), Decipher Script +13 (9 ranks, +4 Int), Knowledge (arcana) (Int) +13 (9 ranks, +4 Int), Knowledge (religion) (Int) +9 (5 ranks, +4 Int), Knowledge (the Planes) (Int) +13 (9 ranks, +4 Int), Spellcraft (Int) +18 (9 ranks, +4 Int, +3 Feat, +2 synergy)
Feats:
Human Bonus: Beckon the Frozen
1st: Spell Focus (Conjuration)
3rd: Winter’s Blast
6th: Craft Wondrous Item
Additional Feats:
Wiz 1st: Augment Summoning
MS 1st: Skill Focus (Spellcraft)
MS 3rd: Greater Spell Focus (Conjuration)
Possessions (magic items are italicized): Masterwork Dagger, Masterwork Light Crossbow w. 40 bolts, Handy Satchel (containing 500gp worth of adventuring sundries, Spell book, inks and components), Artificer’s Monocle, Metamagic Rod of Extend Spell (Lesser), Vanisher Cloak, Vestment of Resistance +2, Tunic of Steady Spellcasting, Bracers of Arcane Freedom, Hellcat Gauntlets, Healing Belt, Anklet of Translocation, Ring of Four Winds
Gold and Treasure: 132 g
Magic Item Descriptions
Anklet of Translocation – 2/day. Swift. Teleport 10-ft.
Artificer’s Monocle – Spend 1 minute analyzing a magic item with Detect Magic to Identify its properties.
Bracers of Arcane Freedom – 2/day. Swift. Next spell cast is Stilled (as Still Spell feat).
Hellcat Gauntlets – 3/day. Swift. Next single target attack spell deals an additional 1d6 damage per spell level.
Healing Belt – 3 charges/day. Standard. Heals 2d8/3d8/4d8 hp for 1/2/3 charges.
Metamagic Rod of Extend Spell (Lesser)– 3/day. Extend Spell feat (1st to 3rd level spells only)
Ring of Four Winds – 4/day. Swift. +2 Deflection bonus to AC for 1 round, or Feather Fall.
Spellcasting
Specialized: Conjuration
Prohibited: Enchantment, Evocation, Illusion
Arcane Caster Level: 6th, +1 Cold
Spellbook & Spells Prepared: DC 14 + Spell level, 16 + Spell level for Conjuration spells
0th (3+3*) – Acid Splash* ( ), Amaneunsis (SC) ( ), Arcane Mark ( ), Caltrops* (SC) ( ), Detect Poison ( ), Detect Magic ( ), Disrupt Undead ( ), Launch Bolt (SC) ( ), Mage Hand ( ), Mending ( ), Message ( ), Open/Close ( ), Prestidigitation ( ), Read Magic ( ), Repair Minor Damage (SC) ( ), Resistance ( ), Touch of Fatigue ( )
1st (3+3*) – Alarm ( ), Benign Transposition* (SC) ( ), Comprehend Languages ( ), Detect Secret Doors ( ), Endure Elements ( ), Erase ( ), Expeditious Retreat ( ), Feather Fall ( ), Grease* ( ), Identify ( ), Lesser Orb of Cold* (CA) ( ), Lesser Shivering Touch (FB) ( ), Mage Armor* ( ), Mount* ( ), Nerveskitter (SC) ( ), Protection from Alignment ( ), Ray of Clumsiness (SC) ( ), Shield ( ), Summon Monster I* ( ), True Casting (CM) ( ), True Strike ( ), Unseen Servant* ( ), Wall of Smoke* (SC) ( )
2nd (3+3*) - Alter Self ( ), Arcane Lock ( ), Arcane Turmoil (CM) ( ), Baleful Transposition* (SC) ( ), Bear's Endurance ( ), Command Undead ( ), Cloud of Bewilderment* (SC) ( ), Create Magic Tattoo* ( ), Darkvision ( ), Detect Thoughts ( ), Earthbind (SC) ( ), False Life ( ), Glitterdust* ( ), Heart of Air (CM) ( ), Ice Darts* (FB) ( ), Incendiary Slime* (CM) ( ), Kelgore's Grave Mist* (PHB2) ( ), Knock ( ), Levitate ( ), Protection from Arrows ( ), Resist Energy ( ), Rope Trick ( ), See Invisibility ( ), Spectral Hand ( ), Summon Monster II* ( ), Whispering Wind ( )
3rd (2+3*) – Arcane Sight ( ), Arctic Haze(FB) ( ), Clairaudience/Clairvoyance ( ), Dimension Step* (PHB2) ( ), Dispel Magic ( ), Fly ( ), Gaseous Form ( ), Heart of Water (CM) ( ), Icelance* (SC) ( ), Magic Circle against Alignment ( ), Phantom Steed* ( ), Protection from Energy ( ), Regroup* (PHB2) ( ), Shivering Touch (FB) ( ), Sepia Snake Sigil* ( ), Slow ( ), Stinking Cloud* ( ), Summon Monster III* ( ), Tongues ( ), Vampiric Touch ( ), Water Breathing ( )
Variant Rules:
Focused Specialist (CM): Choose another prohibited school. Additionally, you lose 1 spell slot from each spell level you can cast. You can prepare 2 additional spells from your specialized school. This is in addition to the bonus spell granted by Specialization.
Rapid Summoning (SRD): Cast Summoning spells as a Standard action. Replaces Find Familiar ability.
Enhanced Summoning (SRD): 1st: Augment Summoning feat. Replaces Scribe Scroll feat. 5th: +2 to DC to dispel your Summoned creatures. 10th: Summoned creatures gain +2 Str/Con. 15th: +4 to DC to dispel your Summoned creatures. 20th: Summoned creatures gain +4 Str/Con. You do not gain Wizard bonus feats.
Misc Notes: