Friday, April 1, 2011

Orly, the Mostly Holy Monk

Orly / Monk 3 / Sorcerer 4 / Enlightened Fist 1 [Re-Roll: 6/Session: 1]
Medium Sized Human Male (Humanoid) / Lawful Good

Hit Dice: 3d8 + 4d4 + 6 (42HP)
Initiative: +3 (+3 Dex)
Speed: 40-ft
AC: 18 (+3 Dex, +4 Charisma, +1 monk bonus); Flat-footed 15; Touch 18
Base Attack Bonus: +3
Base Grapple: +6 (+3 Base +3 Str)
Melee: Unarmed Strike +6 (+3 Base, +3 Str) or Flurry of Blows +4/+4 (+3 Base, +3 Str, -2 Flurry)
Damage: Unarmed Strike 1d6+3 (+3 Str)
Face/Reach: 5’ X 5’ / 5’
Special Attacks: Arcane Spells, Flurry of Blows, Stunning Fist 4/day
Special Qualities: Evasion, Ki Strike (magic), Metamagic Specialist, Monk abilities

Base Saves: Fort +4, Reflex +6, Will +9

Total Saves: Fort +7 (+4 Base, +1 Con, +2 magic); Reflex +11 (+6 Base, +3 Dex, +2 magic); Will +10 (+9 Base, -1 Wis, +2 magic)

Strength: 14 (+2)/16 (+3)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 8 (-1)
Charisma: 19 (+4)

Skills: Balance +10 (5 ranks, +3 Dex, +2 synergy), Concentration +6/+10 (5 ranks, +1 Cons/+4 Combat Casting), Hide +8 (5 ranks, +3 Dex), Jump +9 (5 ranks, +2 Str, +2 synergy), Knowledge (arcana) +5 (5 ranks), Move Silently +8 (5 ranks, +3 Dex), Spellcraft +7 (5 ranks, +2 synergy), Tumble +10 (5 ranks, +3 Dex, +2 synergy)

Feats:
Human: Combat Casting
1st: Versatile Unarmed Strike
3rd: Practiced Spellcaster (Sorcerer)
6th: Ascetic Mage

Languages: Common

Possessions (magical items are italicized): Anklets of Translocation, Cloak of Resistance +2, Gauntlets of Ogre Power, Healing Belt, Ring of Four Winds, Adventuring sundries (100 g)

Gold and Treasure: 5 g

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Class Features:

Spells Known (DC14 + Spell Level, Caster Level 7th)

0th (6/day) - Detect Magic / Read Magic / Mage Hand / Message / Prestidigitation / Light

1st (6+1/day) - Mage Armour / Shield / Shocking Grasp

2nd (3+1/day) - Scorching Ray

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Magical Item Description:

Anklets of Translocation
Teleport up to 10-ft (2 squares) as a Swift action. 2/day.

Ring of the Four Winds
Feather Fall (as spell) or gain a +2 deflection bonus to AC for 1 round. 4/day.

Healing Belt
+2 on Heal; 3 charges, heal damage with touch
1-2d8 points of damage 2-3d8 points of damage 3-4d8 points of damage

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