Lagrad, of Helvetica/Cleric 5/Rogue 1/Book Burner of Typo (Black Flame Zealot) 5* (Rerolls: 5)
Small Sized Helvetican Helling Male (Humanoid)/Chaotic Neutral
Hit Dice: 6d6 + 5d8 (57 hit points)
Initiative: +5 (+5 Dex)
Speed: 20' (20' base)
AC: 22 (+5 Dex, +4 Armor, +1 Shield, +1 deflection, +1 Size)
Base Attack Bonus: +7 (+6 base, +1 Size)
Base Grapple: +0 (+6 base, -2 Str, -4 Size)
Melee Attacks: Mace of Fell Power +6/+1 (+6 base, -2 Str, +1 magic, +1 Size)
Ranged Attacks: Flaming Light Crossbow +13/+8 (+6 Base, +5 Dex, +1 magic, +1 Size), or Rapid Shot +11/+11/+6 (+6 Base, +5 Dex, +1 magic, +1 Size, -2 Rapid Shot)
Damage: Mace of Fell Power 1d8-1 (-2 Str, +1 magic), or Flaming Light Crossbow 1d6+1 and 1d6 fire
Face/Reach: 5' x 5'/5'
Special Attacks: Death Attack, Divine Spells, Poison Use, Sneak Attack +2d6
Special Qualities: Channel Negative Energy, Domain Powers (Chaos: You cast chaos spells at +1 caster level, Trickery: Add Bluff, Disguise and Hide to your list of cleric skills), Fateful Stride 1/day, Racial Traits (+2 racial bonus on Appraise, Bluff, Hide, and Move Silently checks, +1 caster level to spells with Chaos, Fear, Mind-affecting descriptor, +2 racial bonus to save against Charm and Fear effects, +1 racial bonus on attack rolls with grenade-like and thrown weapons), Rebuke Undead 8/day, Trapfinding, Zealous Heart
Base Saves: Fort +5, Reflex +7, Will +8
Total Saves: Fort +8 (+1 Con, +2 magic), Reflex +14 (+5 Dex, +2 magic), Will +15 (+3 Wis, +2 magic, +2 Iron Will)
Strength: 6 (-2)
Dexterity: 21 (+5)
Constitution: 10 (0)
Intelligence: 10 (0)
Wisdom: 16 (+3)
Charisma: 16 (+3)/18 (+4)
Skills: Bluff +11 (5 ranks, +4 Cha, +2 Racial), Disable Device +5 (5 ranks), Escape Artist +14 (9 ranks, +5 Dex), Hide +20 (9 ranks, +5 Dex, +4 Size, +2 Racial), Knowledge (religion) +10 (10 ranks), Move Silently +16 (9 ranks, +5 Dex, +2 racial), Open Lock +10 (5 ranks, +5 Dex), Sleight of Hand +10 (5 ranks, +5 Dex), Use Magic Device +13 (9 ranks, +4 Cha)
Feats:
1st: Exotic Weapon Proficiency (Kukri)
3rd: Point Blank Shot
6th: Iron Will
9th: Rapid Shot
Possessions (magic items are italicized): Masterwork Kukri, Mithil chain shirt, Holy Symbol, Bag of Holding (contains adventuring sundries worth 130gp), Masterwork Thieves' Tools, Wand of Cure Light Wounds (23 charges), Ring of Protection +1, Ring of Salakau (Magic Missile, 3rd level, 36 charges), Scroll of Mage Armor, Scroll of Knock, Oil of Slipperiness (1 charge), Beetle carapace (shield, +1 AC), 1 jar of honey goo (2 charges), 2 unlabeled potions (Poison 1d3 Str/1 Str, Fort DC 13 neg), 1 labeled 'healing potion' (Poison 1d6 Con/1 Con, Fort DC 15 neg), Silver Dagger, flaming light crossbow +1 (390 bolts, 12 Incendiary bolts), grappling hook for crossbow, curious key ring (with green key, bronze key, copper key), a cloak of charisma +2, 1 small 2-shot pistol, scroll of Animate Dead, wand of Deathchill (2 charges), Mace of Fell Power (+1 mace, +1 caster level, spend 1 Turn attempt to channel Inflict spell)
Gold and Treasure: 717 gp and 1 Platinum Paperweight (100 gp value) and Gold Dish
Spells Prepared (Caster Level 8, DC 13 + Spell level):
Chosen Domains: Chaos, Trickery
0th (6) - Create Water ( ), Cure Minor Wounds ( ), Detect Magic ( ), Detect Poison ( ), Guidance ( ), Inflict Minor Wounds ( ), Light ( ), Mending ( ), Purify Food and Drink ( ), Read Magic ( ), Resistance ( ), Virtue ( )
1st (5+D) - Bane ( ), Bless ( ), Bless Water ( ), Cause Fear ( ), Command ( ), Comprehend Languages ( ), Cure Light Wounds ( ), Curse Water ( ), Deathwatch ( ), Detect Chaos/Evil/Good/Law (D) ( ), Detect Undead ( ), Disguise Self (D) ( ), Divine Favor ( ), Doom ( ), Endure Elements ( ), Entropic Shield ( ), Hide from Undead ( ), Inflict Light Wounds ( ), Magic Stone ( ), Magic Weapon ( ), Obscuring Mist ( ), Protection from Chaos/Evil/Good/Law ( ), Remove Fear ( ), Sanctuary ( ), Shield of Faith ( ), Summon Monster I ( )
2nd (4+D) - Aid ( ), Align Weapon ( ), Augury ( ), Bear’s Endurance ( ), Bull’s Strength ( ), Calm Emotions ( ), Consecrate ( ), Cure Moderate Wounds ( ), Darkness ( ), Death Knell ( ), Delay Poison ( ), Desecrate ( ), Eagle’s Splendor ( ), Enthrall ( ), Find Traps ( ), Gentle Repose ( ), Hold Person ( ), Inflict Moderate Wounds ( ), Invisibility (D) ( ), Make Whole ( ), Owl’s Wisdom ( ), Remove Paralysis ( ), Resist Energy ( ), Restoration (Lesser) ( ), Shatter (D) ( ), Shield Other ( ), Silence ( ), Sound Burst ( ), Spiritual Weapon ( ), Status Summon Monster II ( ), Undetectable Alignment ( ), Zone of Truth ( )
3rd (3+D) - Animate Dead ( ), Bestow Curse ( ), Blindness/Deafness ( ), Contagion ( ), Continual Flame ( ), Create Food and Water ( ), Cure Serious Wounds ( ), Daylight ( ), Deeper Darkness ( ), Dispel Magic ( ), Glyph of Warding ( ), Helping Hand ( ), Inflict Serious Wounds ( ), Invisibility Purge ( ), Locate Object ( ), Magic Circle vs Alignment (D) ( ), Magic Vestment ( ), Meld into Stone ( ), Nondetection ( ), Obscure Object ( ), Prayer ( ), Protection from Energy ( ), Remove Blindness/Deafness ( ), Remove Curse ( ), Remove Disease ( ), Searing Light ( ), Speak with Dead ( ), Stone Shape ( ), Summon Monster III ( ), Water Breathing ( ), Water Walk ( ), Wind Wall ( )
4th (1+D) - Air Walk ( ), Control Water ( ), Chaos Hammer ( ), Confusion ( ), Cure Critical Wounds ( ), Death Ward ( ), Dimensional Anchor ( ), Discern Lies ( ), Dismissal ( ), Divination ( ), Divine Power ( ), Freedom of Movement ( ), Giant Vermin ( ), Imbue with Spell Ability ( ), Inflict Critical Wounds ( ), Greater Magic Weapon ( ), Neutralize Poison ( ), Lesser Planar Ally ( ), Poison ( ), Repel Vermin ( ), Restoration ( ), Sending ( ), Spell Immunity ( ), Summon Monster IV ( ), Tongues ( )
*Complete Divine
Monday, March 9, 2009
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