Orson, of Upper Arial/Ranger 6/Horizon Walker 2/Rogue 1 (Rerolls: 4)
Medium Sized Arialite Troglodyte Male (Humanoid)/True Neutral
Hit Dice: 8d8 + 1d6 + 36 (88 hit points)
Initiative: +2 (+2 Dex)
Speed: 30' (30' base)
AC: 25 (+2 Dex, +5 Armor, +1 Shield, +6 natural, +1 misc)
Base Attack Bonus: +8/+3 (+8/+3 base)
Base Grapple: +13 (+8 base, +5 Str)
Attacks: Manticore's Bite +14/+9 (+8 Base, +5 Str, +1 Magic), Elven Spear +14/+9 (+8 Base, +5 Str, +1 Magic), Two Weapon Style +12/+12/+7/+7 (+8 Base, +5 Str, +1 enh, -2 Two weapon fighting), Thrown Weapon +11 (+8 Base, +2 Dex, +1 Magic), or Claw (x2) +13 and Bite +8
Damage: Manticore's Bite 1d8+6 (+5 Str, +1 Magic), Elven Spear 1d8+6 (+5 Str, +1 Magic), Endless Javelin 1d6+6 (+5 Str, +1 Magic) or Claw (x2) (1d4+5) and Bite (1d4+2)
Face/Reach: 5' x 5'/5'
Special Attacks: Divine Spells, Favored Enemy (Human +4, Halfling +2), Improved Melee Combat Style, Stench (DC 13), Sneak Attack +1d6
Special Qualities: Animal Companion, Darkvision 90-ft (does not stack), Endurance, Track, Wild Empathy, Terrain Mastery (+1 to hit and damage rolls, Underground: 120-ft Darkvision, Marshes: +4 bonus to Move Silently), Trapfinding
Base Saves: Fort +8, Reflex +7, Will +2
Total Saves: Fort +12 (+4 Con), Reflex +10 (+3 Dex), Will +3 (+1 Wis)
Strength: 20 (+5)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 10 (0)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Skills: Climb (Str) +14 (9 ranks, +5 Str), Disable Device +4 (4 ranks), Jump (Str) +15 (10 ranks, +5 Str), Knowledge (geography) (Int) +9 (9 ranks), Knowledge (nature) (Int) +7 (5 ranks, +2 synergy), Listen (Wis) +13 (12 ranks, +1 Wis), Search (Int) +12 (12 ranks), Spot (Wis) +13 (12 ranks, +1 Wis), Survival (Wis) +14 (9 ranks, +1 Wis, +2 synergy)
Feats:
1st: Power Attack
Human Bonus: Cleave
3rd: Two-weapon Defense
6th: Great Cleave
9th: Staggering Strike
Possessions (magic items are italicized): Masterwork Longsword (x2), Mithil chain shirt +1, Bag of Holding (contains adventuring sundries worth 130gp), Elven Spear +1, Silver Suit (+1 misc bonus to AC), Manticore's Bite (+1 morningstar of throwing, golem smiting DC 14), Brooch of Shielding (73 charges), Lockpicking Ring, Hat of Disguise, Wand of Cure Light Wounds (9 charges), Scroll of Cure Serious Wounds, Rod of Endless Javelins
Gold and Treasure: 36 gp
Powers:
Stench (Ex)
When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Spells Prepared (DC 11 + Spell level):
1st (2) - Alarm ( ), Animal Messenger ( ), Calm Animals ( ), Charm Animal ( ), Delay Poison ( ), Detect Animals or Plants ( ), Detect Poison ( ), Detect Snares and Pits ( ), Endure Elements ( ), Entangle ( ), Hide from Animals ( ), Jump ( ), Longstrider ( ), Magic Fang ( ), Pass without Trace ( ), Read Magic ( ), Resist Energy ( ), Speak with Animals ( ), Summon Nature’s Ally I ( )
Monday, March 9, 2009
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