<Inset: Our brave adventurers facing off against the big, bad Blueberry>
Size/Type: Large Outsider (Chaotic, Cold)
Hit Dice: 6d8+24 (54 hp)
Initiative: +0
Speed: 30 ft.
Armor Class: 20 (+11 natural, -1 Size), touch 10, flat-footed 19
Base Attack/Grapple: +12/+16
Attack: Slam +12 melee (1d12+6)
Full Attack: Slam +12 melee (1d12+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Chill of the Void
Special Qualities: Outsider traits, damage reduction 10/magic, darkvision 60 ft.
Saves: Fort +9, Ref +5, Will +5
Abilities: Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 10
Skills: --
Feats: Improved Natural Armor, Power Attack, Improved Bull Rush
Environment: Any
Organization: Solitary or group (2-3)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 7-11 HD (Huge); 12+ HD (Gargantuan)
An amorphous, globular figure composed of purplish smoke and objects scattered in its immediate surroundings. Two glowing yellow pinpricks and an oily yellow hole mark where its eyes and mouth are.
Combat
Chill of the Void (Su): Whenever the Blueberry strikes its victim, the target must make a DC 15 Reflex save, or risk injury from the chilly aura that surrounds the Blueberry. This chilly aura inflicts 1d6 cold damage, and an additional 1 Dexterity damage if the victim fails a DC 15 Fort save.
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