Monday, January 25, 2010

Azathar

Azathar Tyrneamitore/Cleric 7/ Divine Disciple+ 4 of Sehanine Moonbow (Rerolls: 8)
Medium Sized Elven female (Humanoid)/Chaotic Good

Hit Dice: 11d8 + 22 (87 hit points)
Initiative: +2 (+2 Dex)
Speed: 30' (30' base)
AC: 21 (+2 Dex, + 9 Armor, Touch 12, Flat-footed 19)
Base Attack Bonus: +8/+3 (+8/+3 Base)
Base Grapple: +7 (+8 base, -1 Str)
Melee Attacks: Shocking Burst Mace + 10/+5 (+8 base, +2 magic, -1 Str, +1 Bless), *Quarterstaff +9/+4 (+8 base, +1 mag, -1 Str, +1 Bless)
Melee Damage: Shocking Burst Mace 1d8 + 1 + 1d6 electricity ( -1 str, +2 magic), or Staff 1d6 (+1 mag, -1 str)
Face/Reach: 5' x 5'/5'
Special Attacks: Divine Spells, Turn Undead (Su) 8/day
Special Qualities: Divine Emissary (Ex), Sacred Defense +2 (Ex), Imbue with Spell Ability 1/day(Sp), Bonus Domain, Elven Traits

Base Saves: Fort +9, Reflex +3, Will +9
Total Saves: Fort +14 (+9 base, +2 Con, +3 magic), Reflex +9 (+3 base, +3 Dex, +3 magic), Will +19 (+9 base, + 7 Will, +3 magic)

Additional modifiers: +2 to saves vs divine spells as well as the spell-like and supernatural abilities of all outsiders due to Sacred Defense, +2 vs illusion spells and effects, +1 to saves vs fear, +1 to saves vs enchantment spells and effects

Strength: 8 (-1)
Dexterity: 12 (+1) / 14 (+2)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 20 (+5) / 24 (+7)
Charisma: 12 (+1)

Skills: Concentration +16 (+2 con, +14 ranks), *Diplomacy +15 (+1 cha, +14 ranks), Knowledge Religion +14 (+2 int, +9 ranks, +3 Skill Foc.), Knowledge Planes +10 (+2 int, +8 ranks), Knowledge Arcana +9 (+2 int, +5 ranks, +2 spellwise), Spellcraft +20 (+2 int, +14 ranks, +2 synergy, +2 spellwise), Profession: Fortune-teller +7 (+7 wis, 0 ranks)

*Divine Emissary adds +4 to any charima based skills or checks against any Outsider who serve Sehanine Moonbow or share an alignment with Azathar

Feats:
1st: Spellwise
3rd: Extra Turning
6th: +Domain Spontaneity (Travel)
9th: Skill Focus (Know. Religion)
Dom : Point Blank Shot

Possessions (magic items are italicized): Mithral Full-Plate +1, Shocking Burst Heavy Mace +2, *Resonating Staff +1, Spell storing (fly) Quarterstaff +1, Cloak of resistance +3, Necklace of Adaptation, Handy Haversack, Ring of Sustenance, Ring of Feather Falling, Lucky Penny of Sehanine, Circlet of Wisdom +4, Gloves of Dex +2, Decanter of endless water, wand of Cure Moderate Wounds (47), Wand of Detect Magic (38), Wand of Light (42), potion of restoration, misc adventuring sundries, spell component pouch (2900gp worth of material components, 2 diamonds worth 5000gp each), dagger, 10 ft pole, crowbar.

*Resonating Staff - This staff hums loudly, and tinkles whenever it is shaken. It counts as a +1 quarterstaff, and allows the user to cast the following spells by sacrificing a spell slot of equivalent or higher level. 2nd - Shatter, 3rd - Resonating Bolt, 4th - Orb of Sound, 5th - Cone of Sound (Cone of Cold, but Sonic damage), 6th - Great Shout.

^Lucky Penny of Sehanine - A penny with the symbol of the Daughter of the night on one side and her profile on the other. It continously blesses the holder if they worship Sehanine Moonbow.

Gold and Treasure: 1,102 gp, 200 sp, 30 pp, 6 cp

Caster Level: 11, 12 for Divination spells

Domains: Elf, Travel, Knowledge

Spells Prepared (DC 17 + Spell level):

Azathar prepares her spells depending on omens and visions she receives from Sehanine.

+Complete Divine

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