Sir Gingerbeer/Paladin 3/Sorcerer 4/Avenger (Pious Templar) 4* of Hoar (Rerolls: 8)
Medium Sized Human Male (Humanoid)/Lawful Good
Hit Dice: 7d10 + 4d4 + 2 (91 hit points)
Initiative: -1 (-1 Dex)
Speed: 30' (30' base)
AC: 24 (-1 Dex, +11 Armor, +4 Shield)
Base Attack Bonus: +9/+4 (+9/+4 base)
Base Grapple: +14 (+9 base, +5 Str)
Melee Attacks: Spear +2 +17/+12 (+9 Base, +5 Str, +2 Magic, +1 focus), or Longsword +2 +16/+11 (+9 base, +5 Str, +2 Magic), or Shortsword +2 +16/+11 (+9 base, +5 Str, +2 Magic) or Thousand Truths +17 (+9 Base, +5 Str, +3 Magic)
Melee Damage: Spear +2 1d8+9 (+9 Str, +2 Magic), or Longsword 1d8+7 (+5 Str, +2 Magic), or Shortsword +2 1d6+7 and 1d6 acid (+5 Str, +2 Magic) or Thousand Truths 5d8+20 (+5 Str)
Face/Reach: 5' x 5'/5' (10' with Spear)
Special Attacks: Arcane Spells, Divine Spells, Smite Evil 2/day (+4 attack, +7 damage)
Special Qualities: Good Aura, Detect Evil, Divine Grace, Lay on hands (12 hp), Aura of Courage, Divine Health, Mettle, Damage Reduction 2/-
Base Saves: Fort +8, Reflex +3, Will +9
Total Saves: Fort +14 (+2 Con, +4 Divine Grace), Reflex +6 (-1 Dex, +4 Divine Grace), Will +15 (+2 Wis, +4 Divine Grace)
Strength: 18 (+4) / 20 (+5)
Dexterity: 8 (-1)
Constitution: 14 (+2)
Intelligence: 10 (0)
Wisdom: 14 (+2)
Charisma: 16 (+3) / 18 (+4)
Skills: Diplomacy +10 (6 ranks, +4 Cha), Handle Animal (Cha) +8 (4 ranks, +4 Cha), Knowledge (arcane) (Int) +5 (5 ranks), Knowledge (nobility and royalty) (Int) +6 (4 ranks, +2 synergy), Knowledge (religion) (Int) +4 (4 ranks), Ride (Dex) +5 (6 ranks, -1 Dex), Sense Motive (Wis) +8 (6 ranks, +2 Wis), Spellcraft (Int) +7 (5 ranks, +2 synergy)
Feats:
1st: Power Attack
Human Bonus: Cleave
3rd: Weapon Focus
6th: True Believer
9th: Great Cleave
Bonus: Weapon Specialization
Bonus: Greater Resilience
Possessions (magic items are italicized): Spear +2, Longsword of Poison +2 (+2, Poison Fort DC 16 neg, 1/day), Shortsword of Acid +2 (+2, +1d6 acid damage), Lion's Shield +2 (+2, 3/day attack at user's BAB for 2d6 damage per hit), Armor of Flames +3 (+3, Fire Resistance 10), Bag of Holding (contains adventuring sundries worth 130gp), Ring of Shielding (97 magic missiles), Helm of Charisma +2, Sacred Scabbard, Bottle of Preservation, Ring of Invisibility (broken), Belt of Strength +2, Wand of Cure Moderate Wounds (50 charges, heals 2d8+3), Wand of Cure Serious Wounds (21 charges, 3d8+7), a spirited warhorse, tack and barding for warhorse, saddlebags containing additional adventuring sundries worth 100 gp)
Gold and Treasure: 4,502 gp
Sorcerer Spells Known (Caster Level 4, DC14 + Spell level)
Level 0 (6): Dancing Lights, Detect Magic, Mage Hands, Prestidigitation, Read Magic, Sonic Snap
Level 1 (6 + 1): Protection from Evil, Shield, True Strike
Level 2 (3 +1): Mirror Image
Pious Templar Spells Prepared (DC 12 + Spell level):
1st (1+1) - Bless ( ), Bless Water ( ), Bless Weapon ( ), Create Water ( ), Cure Light Wounds ( ), Detect Poison ( ), Detect Undead ( ), Divine Favor ( ), Endure Elements ( ), Lesser Restoration ( ), Magic Weapon ( ), Protection from Chaos/Evil ( ), Read Magic ( ), Resistance ( ), Virtue ( )
2nd (1+1) - Bull’s Strength ( ), Delay Poison ( ), Eagle’s Splendor ( ), Owl’s Wisdom ( ), Remove Paralysis ( ), Resist Energy ( ), Shield Other ( ), Undetectable Alignment ( ), Zone of Truth ( )
*Complete Divine. See Complete Divine for additional spells.
Tuesday, January 19, 2010
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