Monday, May 17, 2010

Additional uses for Action Points in Eberron Mystery Theatre

I have decided to implement the following additional rulings for Action Point usage.

1. By expending 2 Action Points, a character can regain one use of a racial ability, spell-like ability, or innate ability which he or she possesses as a Standard Action.

2. By expending 1 Action Points, a character in possession of an item with charges may restore 1 charge to the item at the cost of 1 Action Point, so long as the item has at least 1 charge remaining. You may only restore 1 charge each round, and restoring a charge is a Standard Action.

3. By expending 2 Action Points, a character that prepares spells may 'forget' a prepared spell, and replace it with another spell on his or her spell list as a Standard Action.

4. By expending 3 Action Points, a character receives a potentially fatal blow reducing him below 0 hp may attempt a Reflex Save (DC = damage received). If you succeed, you are reduced to 1 hit point, but are not slain outright. However, subsequent attacks during the round may still kill you.

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