Sister Mary Mohiam/Monk 2/Diviner 3/Enlightened Fist 2
Medium Sized Human (Humanoid)/ Lawful Neutral
Hit Dice: 3d4 + 4d8 + 7 (36 hit points)
Initiative: +3 (+3 Dex)
Speed: 40' (40' base)
AC: 16/24* (+3 Dex, +2 Wis, +1 natural, +4 Mage Armor*, +4 Shield*)
Base Attack Bonus: +3
Base Grapple: +3
Attacks: Unarmed Strike +6 (+3 Base, +3 Dex), Ranged Touch +6 (+3 Base, +3 Dex), Flurry of blows +4/+4 (+3 base, +3 Dex, -2 flurry)
Damage: Unarmed Strike 1d8 (Crit 20/x2), Flurry 1d8/1d8 (Crit 20/x2)
Face/Reach: 5' x 5'/5'
Special Attacks: Arcane Spells, Fist of Energy, Stunning Fist 5/day, Unarmed Strike
Special Qualities: Evasion, Ki Strike (magic),
Base Saves: Fort +4, Reflex +7, Will +9
Total Saves: Fort +6 (+1 Con, +1 magic), Reflex +11 (+3 Dex, +1 magic), Will +12 (+2 Wis, +1 magic)
Strength: 10 (0)
Dexterity: 17 (+3)
Constitution: 12 (+1)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 8 (-1)
Skills: Concentration (Con) +11 (10 ranks, +1 Con), Diplomacy (Cha)+9 (8 ranks, -1 Cha, +2 Syn), Escape Artist (Dex) +5 (2 rank, +3 Dex), Knowledge (arcana) (Int) +16 (10 ranks, +2 feat, +4 Int), Knowledge (religion) (Int) +8 (4 ranks, +4 Int), Knowledge (local) (Int) +9 (5 ranks, +4 Int), Listen (Wis) +5 (3 ranks, +2 Wis), Sense Motive (Wis) +12 (10 ranks, +2 Wis) Spellcraft (Int) +16 (10 ranks, +4 Int, +2 syn), Spot (Wis) +9 (7 ranks, +2 Wis), Tumble (Dex) +11 (8 ranks, + 3 Dex)
Languages Known: Common, Celestial, Draconic, Elven, Gnomish
Feats:
Human Bonus: Collegiate Wizard
1st: Combat Casting
3rd: Weapon Finesse
6th: Practiced Spellcaster (Arcane)
Additional Feats:
Wiz 1st: Scribe Scroll, Enhanced Awareness
Monk 1st: Stunning Fist
Monk 2nd: Deflect Arrows
Possessions (magic items are italicized): Dagger, Backpack containing Spell book, pouch and 40gp of adventuring sundries and components. Wand of detect magic (46 charges), Ring of Sustenance, Ring of Feather Fall, Cloak of Comfort, Ever-burning prayer bead, Wand of magic missile (3rd, 43 charges), Wand of summon monster II (3rd, 5 charges), Arcane Scroll (Shield), Amulet of Natural Armor +1
Gold and Treasure: 766 gp, 10 silver pieces.
Enhanced Awareness (Ex): A diviner using this variant adds Sense Motive to her list of class skills. In addition, she gains minor benefits when casting certain divination spells.
- She needs only to study an item for 10 minutes (rather than 1 hour) when casting identify.
- An arcane eye cast by the diviner travels at 20 feet per round when studying its surroundings (rather than 10 feet per round).
- Add +1 to the saving throw DCs of the character's divination spells. (This bonus stacks with the bonus from the Spell Focus and Greater Spell Focus feats.)
A diviner using this variant permanently gives up the ability to obtain a familiar.
Spell book & Spells Prepared (DC 14 + Spell level, DC 15 for Div Spells):
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