Medium Sized Elf (Humanoid)/Chaotic Neutral
Hit Dice: 9d6 + 9 (54 hitpoints) +1d6
Initiative: +4 (+4 Dex)
Speed: 30' (30' base)
AC: 20 (+5 armor, +4 Dex, +1 deflection)
Base Attack Bonus: +6 (+6 Base)
Base Grapple: +5 (+6 Base, -1 Str)
Attacks: Chained Hellrime Blast +10 or by Invocation
Damage: Chained Hellrime Blast 5d6 or by Invocation
Face/Reach: 5' x 5'/5'
Special Attacks: Chained Hellrime Blast (5d6 cold damage, Fort DC 21 -4 Dex, hits secondary target within 30-ft for half damage), Invocations (Least and Lesser), Hellfire Blast (5d6+2d6 hellfire damage, take 1 Con damage)
Special Qualities: Detect Magic, Damage Reduction 2/cold iron, Deceive item, Fiendish Resilience 1 (1/day, fast healing for 2 minutes), Immunity to magic sleep effects, +2 saves vs. enchantments, low-light vision, +2 to listen, search and spot checks, detect secret doors
Base Saves: Fort +3, Reflex +3, Will +6
Total Saves: Fort +7 (+1 Con, +1 magic, +2 profane), Reflex +8 (+4 Dex, +1 magic), Will +7 (+0 Wis, +1 magic)
Strength: 8 (-1)
Dexterity: 18 (+4)
Constitution: 12 (+1)
Intelligence: 12 (+1)
Wisdom: 10 (+1)
Charisma: 20 (+5)
Skills: Bluff +9 (4 ranks, +5 Cha), Concentration +6 (4 ranks, +2 Con), Intimidate +11 (6 ranks, +5 Cha), Knowledge (arcana) +7 (6 ranks, +1 Int), Knowledge (the planes) +9 (12 ranks, +1 Int), Spellcraft +7 (6 ranks, +1 Int, +2 feat), Use Magic Device +17 (10 ranks, +2 feat, + 5 Cha)
Languages Known: Common, Draconic, Infernal
Feats:
Human Bonus: Magical Aptitude
1st: Ability Focus (Invocations)
3rd: Arcane Mastery
Feats:
Human Bonus: Magical Aptitude
1st: Ability Focus (Invocations)
3rd: Arcane Mastery
6th: Leadership
9th:
Possessions (magic items are italicized): Mithralmist Shirt (+5 armor), Anklets of Translocation, Healing Belt +2 to Heal checks, 3/day heal 2d8, +1 Ring of Protection, +1 Cloak of Resistance, adventuring sundries (100 g), Blue and Red Lion Statuettes, wand of Lightning Bolt (6th, 11 charges), Girdle of Many Pockets, wand of Enervation (7th, 3 charges), Staff of Fire (21 charges, Burning Hands 1, Flaming Sphere 2, Fireball 2, Wall of Fire 3)
Gold and Treasure: 4137 g
Invocations known (DC 16 + Spell level):
Least (3): Baleful Utterance (2nd), See the Unseen (2nd), Summon Swarm (2nd)
Possessions (magic items are italicized): Mithralmist Shirt (+5 armor), Anklets of Translocation, Healing Belt +2 to Heal checks, 3/day heal 2d8, +1 Ring of Protection, +1 Cloak of Resistance, adventuring sundries (100 g), Blue and Red Lion Statuettes, wand of Lightning Bolt (6th, 11 charges), Girdle of Many Pockets, wand of Enervation (7th, 3 charges), Staff of Fire (21 charges, Burning Hands 1, Flaming Sphere 2, Fireball 2, Wall of Fire 3)
Gold and Treasure: 4137 g
Invocations known (DC 16 + Spell level):
Least (3): Baleful Utterance (2nd), See the Unseen (2nd), Summon Swarm (2nd)
Lesser (2): Eldritch Chain (4th), Hellrime Blast (3rd)
Cohorts and Hirelings
Guild Mage Cohort (1): Human Wiz (Evo/Guild) 5/2; Medium Humanoid; HD 7d4+14; hp 33; Init +3 (+3 Dex); Spd 30-ft; AC 13 (+3 Dex); Atk +2 melee (1d4-1, Crit 19-20/x2, dagger) or Fiery Burst; AL N; SV Fort +5, Ref +6, Will +7 (+1 cloak); Str 8, Dex 16, Con 14, Int 19, Wis 12, Cha 10;
Skills, Feats and Features: Concentration +11, Decipher Script +13, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (nature) +13, Knowledge (the Planes) +13, Spellcraft +15; Cooperative Spell, Empower Spell, Energy Affinity (Fire), Energy Substitution (Fire) 1/day, Scribe Scroll, Spell Focus (Evocation), Fiery Burst (Reserve, DC 14+highest fire spell level, 1d6/highest fire spell level, +1 caster level of fire spells), Spellpool (1st to 3rd), Sculpt Spell
Possessions: Cloak of Resistance +1, Pearl of Power (1st), Wand of Magic Missile (3rd, 50 charges), dagger, robes, spell book
Spells Known: 0th - all; 1st - Burning Hands*, Color Spray, Feather Fall, Floating Disk*, Grease, Mage Armor, Magic Missile*, Mount, Shield; 2nd - Invisibility, Knock, Scorching Ray*, Shatter*; 3rd - Daylight*, Dispel Magic, Fireball*, Fly, Lightning Bolt*, Tiny Hut, 4th - Blast of Flame, Ice Storm*
Spells Prepared (DC 14 + Spell level, 15 + for evocation): 0th - Detect Magic, Light*, Mage Hand, Message, Read Magic; 1st - Burning Hands*, Color Spray, Grease, Mage Armor, Magic Missile*, Shield; 2nd - Invisibility, Knock, Scorching Ray* (x2), Shatter*; 3rd - Dispel Magic, Fireball*, Fly, Lightning Bolt*, 4th - Blast of Flame (x2), Ice Storm*
Cleric Hireling (1): Dwarf Clr 2; Medium Humanoid; HD 2d8+10; hp 23; Init -1 (-1 Dex); Spd 20-ft; AC 16 (-1 Dex, +5 chainmail, +2 shield); Atk +3 melee (1d8+3, Crit 20/x2, mace); AL NG; SV Fort +8, Ref -1, Will +5; Str 16, Dex 8, Con 20, Int 10, Wis 14, Cha 10;
Skills, Feats and Features: Heal +7, Knowledge (religion) +7; Extra Turning, Healing Domain, Sun Domain, Turn Undead 7/day
Possessions: mace, chainmail, large steel shield, holy symbol
Spells Prepared (DC 12 + Spell level): 0th - Create Water, Detect Poison, Guidance, Virtue; 1st - Bless, Comprehend Languages, Endure Elements*, Magic Stone
Rogue Hireling (1): Human Rog 1; Medium Humanoid; HD 1d6+2; hp 8; Init +8 (+4 Dex, +4 Improved Initiative); Spd 30-ft; AC 17 (+4 Dex, +3 studded leather); Atk +4 melee (1d6+1, Crit 18-20/x2, rapier); +4 ranged (1d8, Crit 19-20/x2, light crossbow); AL N; SV Fort +2, Ref +6, Will +0; Str 12, Dex 18, Con 14, Int 16, Wis 10, Cha 8;
Skills, Feats and Features: Balance +8, Bluff +3, Disable Device +9, Forgery +7, Hide +8, Jump +5, Knowledge (local) +7, Open Lock +9, Move Silently +8, Sleight of Hand +8, Tumble +8, Use Magic Device +3; Improved Initiative, Weapon Finesse
Possessions: rapier, studded leather armor, light crossbow (20 bolts), thieves' tools
Barbarian Hireling (5): Human Bbn 1; Medium Humanoid; HD 1d12+3; hp 15; Init +2 (+2 Dex); Spd 40-ft; AC 15 (+2 Dex, +3 hide armor); Atk +5 melee (1d12+6, Crit 20/x3, great axe); +2 ranged (1d6+4, Crit 20/x3, comp. shortbow); AL CG; SV Fort +5, Ref +2, Will +1; Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 8;
Skills, Feats and Features: Climb +8, Handle Animal +3, Ride +6, Survival +5; Illiteracy, Fast Movement, Rage 1/day, Weapon Focus (great axe), Power Attack
Possessions: great axe, hide armor, comp. shortbow (20 arrows)
Ranger Hireling (1): Half-Elf Rng 1; Medium Humanoid; HD 1d10+2; hp 10, Init +4 (+4 Dex); Spd 30-ft; AC 19 (+5 Dex, +4 chain shirt); Atk +4 melee (1d8+3, Crit 19-20/x2, longsword); +6 ranged (1d8+3, Crit 20/x3, comp. longbow); AL NG; SV Fort +3, Ref +6; Will +0; Str 16, Dex 18, Con 14, Int 10, Wis 12, Cha 8;
Skills, Feats and Features: Climb +7, Handle Animal +3, Knowledge (dungeoneering) +4, Knowledge (nature) +4, Ride +7, Survival +5; Favored Enemy (Undead), Track, Wild Empathy, Weapon Focus (longbow)
Possessions: longsword, chain shirt, comp. longbow (20 arrows)
Druid Hireling (1): Gnome Drd 1; Small Humanoid; HD 1d8+2; hp 10; Init +0 (+0 Dex); Spd 20-ft; AC 14 (-1 Dex, +3 hide armor, +2 shield); Atk +1 melee (1d6+1, Crit 18-20/x2, scimitar); AL N; SV Fort +8, Ref -1, Will +5; Str 10, Dex 10, Con 18, Int 14, Wis 18, Cha 8;
Skills, Feats and Features: Concentration +8, Knowledge (nature) +6, Knowledge (the planes) +4, Listen +8, Spellcraft +6, Spot +12, Survival +8; Elemental Companion, Nature Sense, Alertness, Gnome traits, Spell-like abilities
Possessions: scimitar, hide armor, large wooden shield, sprig of mistletoe, small air elemental companion
Spells Prepared (DC 13 + Spell level): 0th - Cure Minor Wounds, Flare, Know Direction; 1st - Faerie Fire, Goodberry
Artificer Hireling (1): Human Art 1; Medium Humanoid; HD 1d6+4; hp 10; Init +1 (+1 Dex); Spd 30-ft; AC 17 (+1 Dex, +4 chain shirt, +2 shield); Atk +0 melee (1d6, Crit 20/x2, club); ; AL CG; SV Fort +4, Ref +1, Will +1; Str 10, Dex 12, Con 18, Int 16, Wis 8, Cha 14;
Skills, Feats and Features: Appraise +7, Craft +7, Disable Device +9, Knowledge (arcana) +7,