1. This is an Effective Character Level (ECL) 5 game. This means that typically, you'll be 5th level characters.
2. Ability scores are 18, 16, 14, 12, 10, 8. Arrange as you like. Don't forget you also get a +1 bonus if you have 4 or more class levels.
3. Alignments allowed are: Any Non-evil. Unlike Fontia, where breaking the 4th wall and acting contrary to your alignment is part and parcel of the campaign setting, I shall police Alignment in Eberron fairly strictly.
4. You are allowed to use any of the Core Rulebooks (including DMG2, PHB2), the Complete series (including Complete Champion, Mage, Scoundrel), the Magical Item Compendium (MIC), the Spell Compendium (SC), and the Eberron campaign book (ECS).
5. As such, you have the option of choosing an Eberron specific race, or an Eberron specific class should you prefer.
6. Templates are allowed, but you will have to bear with any repercussions and consequences of playing such a character.
No template higher than ECL+3 is allowed. Subject to DM approval.
7. Monster races are not allowed. Humanoid races (e.g. from the Droam) are allowed, if they do not have an LA of higher than +1. Again, subject to approval.
8. Starting wealth is 9,000 gp.
9. You will begin play at the Wildnight Festival in Sharn, so prepare accordingly.
10. As a party, you must decide to use either the Action Point or Reroll system. Once chosen, this option will persist for the entire campaign.
If you choose to use Action Points, you begin play with a number of Action Points equal to your Class Level. Action points may be used once per encounter. I will award additional action points for stunts, breakthroughs, and at plot critical junctures. Also, unlike Fontia's Reroll system, Action points do not refresh across sessions.
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