Thursday, May 13, 2010

Stab the Spellthief (No, wait! Stab's my na-argghhhh!!)

Stab / Spellthief 8/ Shadowdancer 2

Medium Sized Drawf Male (Humanoid)/Chaotic Neutral/ 8AP
Hit Dice: 6d6 + 2d8 + 16 (55 Hit Points) + 1d6 (lvl 10)
Initiative: +4 (+4 Dex)
Speed: 20' (20' base, triple speed if running)
AC: 17 (base 10, +3 Amour, +4 Dex) / (+1 when assign dodge) (+4 evading AoO moving away) (+3 fight defensively) (+4 vs giants)
Base Attack Bonus: +7/ +2 (+7 Base)
Base Grapple: +6 (+7 Base, -1 Str)
Attacks: Meteoric Knife +12/ +7 (+7 Base, +1 Magic, +4 Dex), Light Crossbow +11 (+7 Base, +4 Dex), Dagger +11/ +6 (+7 Base, +4 Dex), Victor’s Swordcane +12/ +7 (+7 Base, +4 Dex, +1 Magic), Duel Wield w/dagger -4/-8
Damage: Meteoric Knife 1d4 (+1 Magic, -1 Str, 19/20x2), Light Crossbow 1d8 (19/20x2), Dagger 1d4 -1 (-1 Str, 19/20x2), Victor’s Swordcane 1d6 -1 (-1 Str, +1 Magic, -1 Silver, 18/20x2)

Face/Reach: 5' x 5'/5'

Special Attacks: Sneak attack +2d6
Special Qualities: Steal spell (0, 1st ,2nd, 3rd or 4th), Trap finding, Detect magic 3/day, Steal spell effect, Steal energy resistance 10, Steal spell-like ability , Spell grace +1, Absorb Spell, Hide in plain sight, Darkvision, Stone cunning, Stability (+4 Bullrush/Trip check), +2 save vs poison, +2 save vs spell/spell-like effects, +1 attack vs orcs/goblins, +4 DC vs giants, Evasion, Uncanny Dodge

Base Saves: Fort +3, Reflex +5, Will +6
Total Saves: Fort +4 (+1 Con, +1 magic), Reflex +10 (+4 Dex, +1 magic), Will +8 (+1 Wis, +1 magic) / (+3 against magical attacks)

Strength: 9 (-1)
Dexterity: 19 (+4)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Skills: Appraise +3 (1 rank, 2 Int), Bluff +5 (2 rank, 3 Cha),  Concentration +8 (4 ranks, 4 ranks), Disable Device +10 (6 ranks, 2 Int, 2 Tools), Escape Artist +4 (4 Dex), Hide +16 (12 ranks, 4 Dex), Jump +0 (1 rank, -1 Str) Knowledge (Arcana) +6 (4 ranks, 2 Int), Knowledge (Local) +3 (1 rank, 2 Int), Listen +8 (7 ranks, 1 Wis), Move Silently +18 (9 ranks, 4 Dex, 5 Magic), Open Lock +16 (10 rank, 4 Dex, 2 Tools), Perform (Dance) +8 (5 ranks, 3 Cha), Search +16 (14 ranks, 2 Int), Spellcraft +12 (8 ranks, 2 Int, 2 Synergy), Spot +10 (9 ranks, 1 Wis), Tumble +15 (9 rank, 4 Dex, 2 magic), Use Magical Device +11 (4 ranks, 3 Cha)

Languages Known: Common, Draconic, Goblin

Feats:

1st: Dodge
3rd: Mobility
6th: Combat Reflexes
9th: Staggering Strike
Bonus (Human): Weapon Finesse

Possessions (magic items are italicized):

Adventuring sundries (100 g)
Masterwork Thieves Tools (100gp): +2 Disable device, Open locks
Noble’s outfit (200gp) – For disguise
Quiver of Alchemy Arrows: 8 arrows
0 Tanglefoot Bag (100gp): An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.
Featherfall Token (50gp)
Jumping Caltrops (250gp): Caltrops move 5ft/round to attack nearest enemy for 5 consecutive rounds per day
Collapsible pole (200gp): +2 bonus to all search checks to discover and trigger dangerous traps and disable device checks against pressure plate and push activated traps
Can of Endless Water: As Decanter of Endless Water. If the stopper is removed from this ordinary-looking flask and a command word spoken, an amount of fresh or salt water pours out. Separate command words determine the type as well as the volume and velocity.
• “Stream” pours out 1 gallon per round.• “Fountain” produces a 5-foot-long stream at 5 gallons per round.• “Geyser” produces a 20-foot-long, 1-foot-wide stream at 30 gallons per round.
The geyser effect causes considerable back pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked down. The force of the geyser deals 1d4 points of damage but can only affect one target per round. The command word must be spoken to stop it.

Meteoric Knife [swift] (2802 gp): +1 dagger, 3 charges/day (1: returning, 2: + flaming, 3: +3d6 fire damage to target and adjacent Reflex DC 14/half)
Victor’s Swordcane: +1 Silver rapier. Enchanted receptacle in rapier hilt can contain up to 3 different potions, scrolls or combination thereof. Using a potion or scroll stored in the rapier is a standard action that does not provoke an attack of opportunity. By using an Action Point, you can activate the potion or scroll as a swift action instead.
Light Crossbow (35gp): Piercing
Bolts (3gp): 30
6 daggers

Leather Armor +1 of Silent Moves: +3 AC, 10% Arcane Spell Failure, +5 Move Silently check
Vest of Resistance +1 (1k gp): +1 to all saves
Vanisher Cloak [standard] (2.5k gp): 3/day Invisibility 4 rounds
Acrobat Boots [swift] (900gp): +2 Tumble checks, 3 charges/day to increase land speed (1: 10ft, 2: 15ft, 3: 20ft)
Healing belt [standard] (750gp): +2 to Heal checks, 3/day heal 2d8
Symbol of Transfiguration [swift] (500gp): 3/day purify food and water, 1/day align weapon (Good)
Amber Amulet of Vermin - Huge Monstrous Spider [standard] (700gp): 1/day Summon Huge Monstrous Spider for 1 min. CL 10th, DC20.
Gloves of Spell Disruption (1k gp): Creature hit with melee attack while casting spell +5 to Concentration check to retain spell.
Corsair's Eyepatch (3k gp) [swift] - 3/day. See Invisibility or Blindfight for 1 minute
Kitchen Knife: Magical
Black Dragon Scepter - A symbol of the barbarian chieftains, and possessed of potent acid based magic. (11/25 charges, Acid Arrow 1 charge, Caustic Mire 2 charges, Vitriolic Sphere 3 charges). This scepter is light enough to be held in one hand as an off-hand item and inflicts damage as a light mace. It also grants Resist Acid 10 to its owner when held.

Potion of Barkskin +2
3 Scroll Shield (75gp): Protects against MM, +4 AC

Gold and Treasure: 3868gp

Arcane Caster Level: Spellthief (3rd), Stolen Spells (victims’ CL)
Spells Prepared: Spellthief (DC 13 + Spell level), Stolen Spells (victims’ CL)

1st (2) - Expeditious Retreat, Swift ( ), Critical Strike ( ), Disguise Self ( ), Ventriloquism ( )
2nd (1) - Touch of Idiocy ( ), Fly, Swift ( )

No comments:

Post a Comment