Sunday, May 9, 2010

Wolfgang the Wizard

Wolfgang Abend (Dusk)/Wizard (Conjurer) 3/Master Specialist 3
Medium Sized
Human (Humanoid)/Chaotic Neutral

Hit Dice: 6d4 + 12 (33 hit points)

Initiative: +3 (+3 Dex)
Speed: 30' (30' base)
AC: 14/22* (+3 Dex/+4 Mage Armor, +4 Shield, +1 deflection)
Base Attack Bonus: +2
Base Grapple: +1 (+2 base, -1 Str)
Attacks: Masterwork Dagger +3 (+2 Base, -1 Str, +1 Masterwork, +1 luck), Masterwork Light Crossbow +7 (+2 Base, +3 Dex, +1 Masterwork, +1 luck), Ranged Touch +6 (+2 Base, +3 Dex, +1 luck)
Damage: Masterwork Dagger 1d4-1 (Crit 19-20, x2) (-1 Str), Masterwork Light Crossbow 1d8 (Crit 19-20, x2),
or by spell (Crit 20, x2)
Face/Reach: 5' x 5'/5'
Special Attacks: Arcane Spells, Winter’s Blast
Special Qualities: None

Base Saves: Fort +2, Reflex +2, Will +6
Total Saves: Fort +6 (+2 Con, +2 resistance), Reflex +7 (+3 Dex, +2 resistance), Will +9 (+1 Wis, +2 resistance)

Strength: 8 (-1)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 19 (+4)
Wisdom: 12 (+1)
Charisma: 10 (0)

Skills: Bluff (Cha) +4 (4 ranks), Concentration (Con) +16 (9 ranks, +2 Con, +5 Magic), Craft (calligraphy) +9 (5 ranks, +4 Int), Decipher Script +13 (9 ranks, +4 Int), Knowledge (arcana) (Int) +13 (9 ranks, +4 Int), Knowledge (religion) (Int) +9 (5 ranks, +4 Int), Knowledge (the Planes) (Int) +13 (9 ranks, +4 Int), Spellcraft (Int) +18 (9 ranks, +4 Int, +3 Feat, +2 synergy)

Feats:

Human Bonus: Beckon the Frozen
1st: Spell Focus (Conjuration)
3rd: Winter’s Blast
6th: Craft Wondrous Item

Additional Feats:

Wiz 1st: Augment Summoning
MS 1st: Skill Focus (Spellcraft)
MS 3rd: Greater Spell Focus (Conjuration)

Possessions (magic items are italicized): Masterwork Dagger, Masterwork Light Crossbow w. 40 bolts, Handy Satchel (containing 500gp worth of adventuring sundries, Spell book, inks and components), Artificer’s Monocle, Metamagic Rod of Extend Spell (Lesser), Vanisher Cloak, Vestment of Resistance +2, Tunic of Steady Spellcasting, Bracers of Arcane Freedom, Hellcat Gauntlets, Healing Belt, Anklet of Translocation, Ring of Four Winds

Gold and Treasure: 132 g


Magic Item Descriptions

Anklet of Translocation – 2/day. Swift. Teleport 10-ft.

Artificer’s Monocle – Spend 1 minute analyzing a magic item with Detect Magic to Identify its properties.

Bracers of Arcane Freedom – 2/day. Swift. Next spell cast is Stilled (as Still Spell feat).

Hellcat Gauntlets – 3/day. Swift. Next single target attack spell deals an additional 1d6 damage per spell level.

Healing Belt – 3 charges/day. Standard. Heals 2d8/3d8/4d8 hp for 1/2/3 charges.

Metamagic Rod of Extend Spell (Lesser)– 3/day. Extend Spell feat (1st to 3rd level spells only)

Ring of Four Winds – 4/day. Swift. +2 Deflection bonus to AC for 1 round, or Feather Fall.

Spellcasting

Specialized: Conjuration
Prohibited: Enchantment, Evocation, Illusion

Arcane Caster Level: 6th, +1 Cold

Spellbook & Spells Prepared: DC 14 + Spell level, 16 + Spell level for Conjuration spells

0th (3+3*) – Acid Splash* ( ), Amaneunsis (SC) ( ), Arcane Mark ( ), Caltrops* (SC) ( ), Detect Poison ( ), Detect Magic ( ), Disrupt Undead ( ), Launch Bolt (SC) ( ), Mage Hand ( ), Mending ( ), Message ( ), Open/Close ( ), Prestidigitation ( ), Read Magic ( ), Repair Minor Damage (SC) ( ), Resistance ( ), Touch of Fatigue ( )

1st (3+3*) – Alarm ( ), Benign Transposition* (SC) ( ), Comprehend Languages ( ), Detect Secret Doors ( ), Endure Elements ( ), Erase ( ), Expeditious Retreat ( ), Feather Fall ( ), Grease* ( ), Identify ( ), Lesser Orb of Cold* (CA) ( ), Lesser Shivering Touch (FB) ( ), Mage Armor* ( ), Mount* ( ), Nerveskitter (SC) ( ), Protection from Alignment ( ), Ray of Clumsiness (SC) ( ), Shield ( ), Summon Monster I* ( ), True Casting (CM) ( ), True Strike ( ), Unseen Servant* ( ), Wall of Smoke* (SC) ( )

2nd (3+3*) - Alter Self ( ), Arcane Lock ( ), Arcane Turmoil (CM) ( ), Baleful Transposition* (SC) ( ), Bear's Endurance ( ), Command Undead ( ), Cloud of Bewilderment* (SC) ( ), Create Magic Tattoo* ( ), Darkvision ( ), Detect Thoughts ( ), Earthbind (SC) ( ), False Life ( ), Glitterdust* ( ), Heart of Air (CM) ( ), Ice Darts* (FB) ( ), Incendiary Slime* (CM) ( ), Kelgore's Grave Mist* (PHB2) ( ), Knock ( ), Levitate ( ), Protection from Arrows ( ), Resist Energy ( ), Rope Trick ( ), See Invisibility ( ), Spectral Hand ( ), Summon Monster II* ( ), Whispering Wind ( )

3rd (2+3*) – Arcane Sight ( ), Arctic Haze(FB) ( ), Clairaudience/Clairvoyance ( ), Dimension Step* (PHB2) ( ), Dispel Magic ( ), Fly ( ), Gaseous Form ( ), Heart of Water (CM) ( ), Icelance* (SC) ( ), Magic Circle against Alignment ( ), Phantom Steed* ( ), Protection from Energy ( ), Regroup* (PHB2) ( ), Shivering Touch (FB) ( ), Sepia Snake Sigil* ( ), Slow ( ), Stinking Cloud* ( ), Summon Monster III* ( ), Tongues ( ), Vampiric Touch ( ), Water Breathing ( )


Variant Rules:

Focused Specialist (CM): Choose another prohibited school. Additionally, you lose 1 spell slot from each spell level you can cast. You can prepare 2 additional spells from your specialized school. This is in addition to the bonus spell granted by Specialization.

Rapid Summoning (SRD): Cast Summoning spells as a Standard action. Replaces Find Familiar ability.

Enhanced Summoning (SRD): 1st: Augment Summoning feat. Replaces Scribe Scroll feat. 5th: +2 to DC to dispel your Summoned creatures. 10th: Summoned creatures gain +2 Str/Con. 15th: +4 to DC to dispel your Summoned creatures. 20th: Summoned creatures gain +4 Str/Con. You do not gain Wizard bonus feats.

Misc Notes:

Create Magic Tattoo – Active, 48 hours. +1 luck bonus to hit rolls, +1 deflection bonus to AC.

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