Tuesday, October 5, 2010

Palladium the Mystic

Palladium / Battle Sorcerer 4 / Cleric 3/ Mystic Theurge 4
Medium Sized Human Male (Humanoid)/Lawful Good/Worships Aureon
Hit Dice: 8 + 3d8 + 3d8 + 4d4 + 11
Initiative: 0 (0 Dex)
Speed: 30' (30' base, 20’ in heavy armour, triple speed if running)
AC: 15 (base 10, +5 armour)
Base Attack Bonus: +7 (+7 base)
Base Grapple: +6 (+7 base, -1 Str)
Attacks: Masterwork Heavy Mace +7 (+7 base, +1 masterwork, -1 Str)
Damage: Masterwork Heavy Mace 1d8-1
Face/Reach: 5' x 5'/5'
Special Attacks: Arcane Spells, Divine Spells, Domain Spells (Magic, Law)
Special Qualities: Summon Familiar, No Arcane Failure from Light armour, -1 Spell Slots/Known from all levels (Min 0/1), Turn Undead 12/Day, Turning Check +2 (Synergy)

Base Saves: Fort +5, Reflex +3, Will +11
Total Saves: Fort +8 (+1 Con, +2 magic), Reflex +7 (+2 magic, +2 familiar), Will +17 (+4 Wis, +2 magic)

Strength: 8 (-1)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 19 (+4)
Charisma: 16 (+3)

Skills: Concentration +15 (14 ranks, 1 Con), Craft Alchemy + 6 (4 ranks, 2 Int), Decipher Script +4 (2 ranks, 2 Int), Heal +8 (4 ranks, 4 Wis), Knowledge (Arcana) +8 (6 ranks, 2 Int), Knowledge (Religion) +9 (7 ranks, 2 Int), Listen +6 (2 ranks, 4 Wis), Search +6 (2 ranks, 4 Wis), Spot +7 (3 ranks, 4 Wis), Sense Motive +8 (4 ranks, 4 Wis), Spellcraft +12 (8 ranks, 2 Int, 2 Synergy),

Feats:

Human: Practiced Spellcaster (Cleric)
1st : Extra Turning
3rd : Quicken Spell
6th : Divine Metamagic (Quicken)
9th: Sudden Widen

Possessions (magic items are italicized):
Metamagic Rod of Maximize, Lesser [14k]: 3/day maximize spell without changing spell slot
Mithralmist Shirt [swift] (3460gp): 7/day concealment for 1 min, mithral shirt +1,
Greatreach Bracers [swift] (2k gp): 3/day increases reach by 10’ for one round
Gauntlets of Arrow Reflection [immediate] (2k gp): 3/day as Deflect Arrow feat
Ring of Spell Battle [immediate] (12k): Detects any spell casting within 60’. Allows Spellcraft check to identify (DC 15 + spell level) after which allows 1/day counterspell as if dispel magic or change target to any target within 60’.
Ring of Mystic Healing [swift] (3.5k gp) +1 Caster lvl when casting Cure spells, 3/day Add 2d6 to cure spell
Vanisher’s Cloak [standard] (2.5k): 3/day Invisible for 4 rounds.
Reliquary Holy Symbol (1k gp): +2 turnings /day
Vest of Resistence +2 (4k gp): +2 to saving throws
Skin of Power Dampening [Immediate] (10k): 3/day when activated, all spells, SP, power or PSI-like ability is minimized.
Gwaeron’s Boots (6k gp): Continuous Pass Without Trace, cannot be detected by scent
Rod of Viscid Globs [standard] (2k gp): 3/day fires glob up to 100’ that acts like tanglefoot bag and the glob acts as a splash weapon.
*An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save  or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.*
Headband of Conscience Effort [immediate] (2k gp): 1/day Use Concentration check for Fort save.
Masterwork Heavy Mace of Returning +1, Lesser (1312gp): Draw weapon as free action. Calls weapon from 30’.
Adventuring sundries (100 g)

Gold and Treasure: 28 gp

Powers:
Divine Caster Level: 11th (+1 when casting cure, law spells)
Spells Prepared: DC 14 + Spell level

0th (6) - Create Water ( ), Cure Minor Wounds ( ), Detect Magic ( ), Detect Poison ( ), Guidance ( ), Inflict Minor Wounds ( ), Light ( ), Mending ( ), Purify Food and Drink ( ), Read Magic: ( ), Resistance ( ), Virtue ( )

1st (4 + 1 + D) - Bane ( ), Bless ( ), Bless Water ( ), Cause Fear ( ), Command ( ), Comprehend Languages ( ), Cure Light Wounds ( ), Deathwatch ( ), Detect Chaos/Evil/Good/Law ( ), Detect Undead ( ), Divine Favor ( ), Doom ( ), Endure Elements ( ), Entropic Shield ( ), Hide from Undead ( ), Magic Stone ( ), Magic Weapon ( ), Obscuring Mist ( ), Protection from Chaos/Evil/Good/Law ( ), Remove Fear ( ), Sanctuary ( ), Shield of Faith ( ), Summon Monster I ( ), Nimbus of Light* ( )Lesser Vigor* ( ), Impede# ( ), Nightshield* ( )

2nd (3 + 1 + D) - Aid ( ), Align Weapon ( ), Augury ( ), Bear’s Endurance ( ), Bull’s Strength ( ), Calm Emotions ( ), Consecrate ( ), Cure Moderate Wounds ( ), Darkness ( ), Death Knell ( ), Delay Poison ( ), Eagle’s Splendor ( ), Enthrall ( ), Find Traps ( ), Gentle Repose ( ), Hold Person ( ), Make Whole ( ), Owl’s Wisdom ( ), Remove Paralysis ( ), Resist Energy ( ), Restoration, Lesser ( ), Shatter ( ), Shield Other ( ), Silence ( ), Sound Burst ( ), Spiritual Weapon ( ), Status ( ), Summon Monster II ( ), Undetectable Alignment ( ), Zone of Truth ( ), Curse of Ill Fortune* ( ), Deific Vengeance* ( ) ,Quick March * ( ), Benediction others# ( ), Bewildering Substitution# ( ), Conduit of Life# ( ), Divine Presence# ( ), Turn Anathema# ( )

3rd (2 + 1 + D) - Bestow Curse ( ), Blindness/Deafness ( ), Contagion ( ), Continual Flame ( ), Create Food and Water ( ), Cure Serious Wounds ( ), Daylight ( ), Deeper Darkness ( ), Dispel Magic ( ), Glyph of Warding ( ), Helping Hand ( ), Invisibility Purge ( ), Locate Object ( ), Magic Circle against Chaos/Evil/Good/Law ( ), Magic Vestment ( ), Meld into Stone ( ), Obscure Object ( ), Prayer ( ), Protection from Energy ( ), Remove Blindness/Deafness ( ), Remove Curse ( ), Remove Disease ( ), Searing Light ( ), Speak with Dead ( ), Stone Shape ( ), Summon Monster III ( ), Water Breathing ( ), Water Walk ( ), Wind Wall ( ), Chain of Eye* ( ), Telepathic Bond, Lesser* ( ), Vigor* ( ), Vigor, Mass Lesser* ( ), Visage of the Deity, Lesser* ( ), Holy Storm* ( ), Axiomatic Storm* ( ),

4th (1 + 1 + D) - Air Walk ( ), Control Water ( ), Cure Critical Wounds ( ), Death Ward ( ), Dimensional Anchor ( ), Discern Lies ( ), Dismissal ( ), Divination ( ), Divine Power ( ), Freedom of Movement ( ), Giant Vermin ( ), Imbue with Spell Ability ( ), Magic Weapon, Greater ( ), Neutralize Poison ( ), Planar Ally, Lesser ( ), Poison ( ), Repel Vermin ( ), Restoration ( ), Sending ( ), Spell Immunity ( ), Summon Monster IV ( ), Tongues ( ), Moon bolt* ( ), Sheltered Vitality* ( ), Sound Lance* ( ), Summon Hound Archon* ( ), Wall of Sand* ( )

Domain Spells:

Magic Domain
Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Magic Domain Spells
1. Magic Aura: Alters object’s magic aura.
2. Identify: Determines properties of magic item.
3. Dispel Magic: Cancels magical spells and effects.
4. Imbue with Spell Ability: Transfer spells to subject.

Law Domain
Granted Power: You cast law spells at +1 caster level.
Law Domain Spells
1. Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Calm Emotions: Calms creatures, negating emotion effects.
3. Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
4. Order’s Wrath: Damages and dazes chaotic creatures.

Arcane Caster Level: 8th

Spells Prepared: DC 13 + Spell level

0th (5) – Detect Magic, Ghost Sound, Dancing Lights, Light, Mage Hands, Message, Prestidigitation
1st (6) – Shield, Magic Missile, Featherfall, Comprehend Languages
2nd (6) – Alter Self, Touch of Idiocy
3rd (5) – Fly
4th (2) – Evan’s Spiked Tentacles of Forced Intrusion

Weasel
Size/Type: Tiny Magical Beast
Hit Dice:
Initiative: +2
Base Speed: 20ft, Climb 20ft
Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), Touch 14, Flat Footed 14
Base Attack/Grapple: +7/-5
Attack: Bite +9 (1d3-4)
Full Attack: Bite +9 (1d3-4)
Space/Reach: 2-1/2ft/0-ft
Special Attacks: Low-light vision, Scent, Deliver Touch Spells, Attach
Special Qualities: Empathic Link, Improved Evasion, Share Spells
Saves: Fort +5, Ref +4, Will +11
Ability Scores: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Skills: Balance +10, Hide +11, Move Silently +8, Spot +3
Feats: Alertness, Weapon Finesse

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