Az, of Edessa/Wizard (Necromancer) 7/Blood Magus* 4 (Rerolls: 2)
Medium Sized Half-elf Serpent-Touched (Monstrous Humanoid)/Chaotic Neutral
Hit Dice: 7d4 + 4d6 + 22 (63 hit points)
Initiative: +3 (+3 Dex)
Speed: 30' (30' base)
AC: 16 (+3 Dex, +2 Armor, +1 natural)
Base Attack Bonus: +4 (+5 base, -1 Str)
Base Grapple: +4 (+5 base, -1 Str)
Attacks: Masterwork Dagger +5 (+5 Base, -1 Str, +1 Masterwork), Ranged Touch +9 (+5 Base, +4 Dex)
Damage: Masterwork Dagger 1d4-1 (-1 Str), or by spell
Face/Reach: 5' x 5'/5'
Special Attacks: Arcane Spells, Fiery Burst (5-ft radius burst, Range 30-ft, Damage 1d6/SL)
Special Qualities: Racial Traits (Immune to Sleep spells and similar effects, +2 racial bonus vs. enchantment, Darkvision 60-ft, +1 racial bonus to Listen, Search and Spot, +2 racial bonus to Diplomacy and Gather Information, Elven Blood), Blood Component*, Durable Casting*, Stanch*, Scarification (6)*, Death Knell 1/day, Blood Draught (16), Alternate Form (viper only), Detect Poison
Base Saves: Fort +7, Reflex +3, Will +6
Total Saves: Fort +12 (+3 Con, +2 feat), Reflex +6 (+3 Dex), Will +7 (+2 Wis)
Strength: 8 (-1)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 22 (+6)
Wisdom: 12 (+1)
Charisma: 10 (0)
Skills: Concentration (Con) +16 (14 ranks, +2 Con), Decipher Script +20 (14 ranks, +6 Int), Knowledge (arcana) (Int) +20 (14 ranks, +6 Int), Knowledge (religion) (Int) +20 (14 ranks, +6 Int), Knowledge (the Planes) (Int) +20 (14 ranks, +6 Int), Spellcraft (Int) +22 (14 ranks, +6 Int, +2 synergy)
Feats:
1st: Great Fortitude
3rd: Toughness
6th: Arcane Mastery
9th: Fiery Burst+ (Reserve Feat)
Wizard Feats:
1st: Scribe Scroll
1st: Spell Focus (Necromancy)
5th: Greater Spell Focus (Necromancy)
Possessions (magic items are italicized): Masterwork Dagger, Handy Haversack (containing 100gp worth of adventuring sundries), Brooch of Shielding (101 magic missiles), Wand of Magic Missile (5th) (42 charges), Spellbook, Pearl of Power (1st), Wand of Enfeeblement (3rd) (6 charges), Potion of Firebreathing, Goggles of Magic Detection, Bracers of Armor +2, Staff of the Unquiet Dead, Iron Flask (empty), Water Whip +3
Gold and Treasure: 6216 gp
Specialized: Necromancy
Prohibited: Enchantment, Illusion
Spellbook & Spells Prepared (DC 16 + Spell level, 18 + Spell level for Necromancy):
0th (4+D) - Acid Splash ( ), Arcane Mark ( ), Dancing Lights ( ), Detect Poison ( ), Detect Magic ( ), Disrupt Undead ( ), Flare ( ), Light ( ), Mage Hand ( ), Mending ( ), Message ( ), Open/Close ( ), Prestidigitation ( ), Ray of Frost ( ), Read Magic ( ), Resistance ( ), Touch of Fatigue ( )
1st (6+D) - Alarm ( ), Burning Hands ( ), Comprehend Languages ( ), Detect Secret Doors ( ), Feather Fall ( ), Hold Portal ( ), Identify ( ), Mage Armor ( ), Magic Missile ( ), Magic Weapon ( ), Ray of Enfeeblement (D) ( ), Shield ( ), Summon Monster I ( ), Unseen Servant ( )
2nd (6+D) - Acid Arrow ( ), Bear's Endurance ( ), Blindness/Deafness (D) ( ), False Life (D) ( ), Fireburst ( ), Gentle Repose (D) ( ), Ghoul Touch (D) ( ), Glitterdust ( ), Protection from Arrows ( ), Scorching Ray ( ), See Invisibility ( ), Spectral Hand (D) ( ), Summon Monster II ( ), Web ( ), Whispering Wind ( )
3rd (5+D) - Dispel Magic ( ), Fireball ( ), Flame Arrow ( ), Fly ( ), Lightning Bolt ( ), Magic Circle ( ), Phantom Steed ( ), Prickling Torment (D) ( ), Resonating Bolt ( ), Summon Monster III ( ), Vampiric Touch (D) ( )
4th (4+D) - Animate Dead (D) ( ), Bestow Curse (D) ( ), Black Tentacles ( ), Burning Blood (D) ( ), Dimensional Anchor ( ), Enervation (D) ( ), Ice Storm ( )
5th (3+D) - Contact Other Plane ( ), Fire and Brimstone ( ), Resounding Thunder ( ), Touch of Vecna+ (D) ( )
6th (2+D) - Arrow of Bone* ( ), Chain Lightning ( ), Circle of Death ( ), Eyebite ( ), Lingering Flames ( ), Planar Binding ( ), Storm of Fire and Ice ( )
Scarification:
1: Black Tentacles
2: Dispel Magic
3: Lingering Flames
4: Fire and Brimstone
5: Lightning Bolt
6: Prickling Torment
Blood Draught:
Bear's endurance x2, False Life x2, Featherfall x2, Fly x2, Mage Armor x2, Protection from arrows x2, Shield x2
* Complete Arcane
+ Complete Mage
------
Az's Skeleton Tiger (1)
Size/Type: Large Undead
Hit Dice: 11d12+11 (82 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 40-ft
Armor Class: 15 (+3 Dex, +2 Natural)
Base Attack/Grapple: +5/+15
Attack: 2 Claw +11 melee (1d8+6) and Bite +6 (2d6+3)
Space/Reach: 10 ft/5ft
Special Attacks: -
Special Qualities: Damage Reduction 5/bludgeoning, darkvision 60-ft, immunity to cold, undead traits
Saves: Fort +3, Ref +6, Will +7
Ability Scores: Str 23, Dex 17, Con -, Int -, Wis 10, Cha 1
Feats: Improved Initiative
As a Serpent Touched character, Az gains class levels slower than other player characters.
When other player characters next gain a level, Az gains the following abilities instead of gaining a character level:
+2 Dexterity, 1/day - Cause Fear, Charm Person, Poisonous Bite (DC 10 + con mod) 1d4/1d4 Con damage.
When other player characters next gain a level after that, Az gains the following abilities:
+2 Constitution, 1/day - Animal Trance, Darkness, Entangle, Spell Resistance 15 + character level
Saturday, March 28, 2009
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