Monday, March 9, 2009

Venti, Half-orc Hippie of Batang Che

Venti, of Batang Che/Druid of Bud Wiser 5/Master of Many Forms** 3
Medium Sized Half-orc (Humanoid)/Neutral Good

Hit Dice: 8d8 + 24 (71 hit points)
Initiative: +1 (+1 Dex)
Speed: 30' (30' base)
AC: 17 (+1 Dex, +3 Armor, +3 Shield)
Base Attack Bonus: +5 (+5 base)
Base Grapple: +6 (+5 base, +1 Str)
Attacks: Adamantine Great Club +7 (+5 Base, +1 Str, +1 MW), or Sling +7 (+5 Base, +1 Dex, +1 MW)
Damage: Adamantine Great Club 1d10+1 (+1 Str), or Sling 1d4+1 (+1 Str)
Face/Reach: 5' x 5'/5'
Special Attacks: Divine Spells
Special Qualities: Animal Companion, Nature Sense, Racial Traits (Darkvision, Orc Blood), Resist Nature's Lure, Trackless Step, Wild Empathy, Fast Wild Shape (4/day), Woodland Stride, Shifter's Speech**, Improved Wildshape** (large sized, beast, giant, humanoid, monstrous humanoid)

Base Saves: Fort +8, Reflex +5, Will +6
Total Saves: Fort +11 (+3 Con), Reflex +6 (+1 Dex), Will +10 (+4 Wis)

Strength: 12 (+1)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 12 (+1)
Wisdom: 20 (+5)
Charisma: 6 (-2)

Skills: Concentration (Con) +12 (9 ranks, +3 Con), Heal (Wis) +11 (9 ranks, +4 Wis), Knowledge (nature) (Int) +14 (11 ranks, +1 Int, +2 class feature), Knowledge (the planes) (Int) +3 (2 ranks, +1 Int), Spellcraft (Int) +12 (11 ranks, +1 Int), Survival (Wis) +16 (11 ranks, +5 Wis, +2 class feature)

Feats:
1st: Alertness
3rd: Endurance
6th: Natural Spell

Possessions (magic items are italicized): Adamantine Great Club, Masterwork Sling (w. 100 bullets), Thornspitter Armor +1 (Fires a thorn for 1d6+1 damage, 3/day) , Sacred Bong, Bag of Holding (contains adventuring sundries worth 100gp), Wand of Shillelagh (49 charges), Pearl of Power (reuse any 1st level spell, 1/day), Bud Wiser's Weed Pouch (casts Goodberry, 1/day), Bark Crusted Shield +1, Stick of Curious Smelling Incense

Gold and Treasure: 596 gp (incl pearl worth 300 gp)

Typical Spells Prepared (DC 14 + Spell level):

0th (5) - Create Water, Cure Minor Wounds, Detect Poison, Flare, Purify Food and Drink

1st (4) - Cure Light Wounds, Lesser Vigor*, Produce Flame, Wood Wose*

2nd (3) - Briar Web*, Creeping Cold*, Flaming Sphere

3rd (2) - Cure Moderate Wounds, Vigor*

* Complete Divine
** Complete Adventurer

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